On 11/21/2011 01:27 PM, Eric Anholt wrote:
On Mon, 21 Nov 2011 11:51:13 -0800, "Ian Romanick"<i...@freedesktop.org> wrote:
From: Ian Romanick<ian.d.roman...@intel.com>
The old count_uniform_size::num_shader_uniforms was actually
calculating the number of components used. Multiplying by 4 when
setting gl_shader::num_uniform_components caused us to count 4x as
many uniform components as were actually used.
@@ -182,6 +182,7 @@ private:
*/
this->num_active_uniforms++;
this->num_values += values;
+ printf("%s: %d\n", name, values);
Debug printf left around.
D'oh. I've removed that now in my GIT repo. Ugh.
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