On 11/18/2011 04:37 PM, Eric Anholt wrote: > On Thu, 17 Nov 2011 19:58:55 -0800, Chad Versace > <chad.vers...@linux.intel.com> wrote: >> Before emitting primitives in brw_try_draw_prims(), resolve the depth >> buffer's HiZ buffer and resolve the depth buffer of each enabled depth >> texture. >> >> Signed-off-by: Chad Versace <chad.vers...@linux.intel.com> >> --- >> src/mesa/drivers/dri/i965/brw_draw.c | 73 >> ++++++++++++++++++++++++++++++++++ >> 1 files changed, 73 insertions(+), 0 deletions(-) >> >> diff --git a/src/mesa/drivers/dri/i965/brw_draw.c >> b/src/mesa/drivers/dri/i965/brw_draw.c >> index d2ae087..88e0194 100644 >> --- a/src/mesa/drivers/dri/i965/brw_draw.c >> +++ b/src/mesa/drivers/dri/i965/brw_draw.c > >> @@ -316,6 +384,11 @@ static bool brw_try_draw_prims( struct gl_context *ctx, >> */ >> brw_validate_textures( brw ); >> >> + /* Resolves must occur after updating state and finalizing textures but >> + * before validating drm bo's. >> + */ >> + brw_predraw_resolve_buffers(brw); >> + > > Validating drm BOs doesn't exist any more (hooray!), but I would still > say "before setting up any hardware state for this draw call".
Right. That comment is stale. I replaced it verbatim with your suggestion: /* Resolves must occur after updating state and finalizing textures but * before setting up any hardware state for this draw call. */ brw_predraw_resolve_buffers(brw); ---- Chad Versace chad.vers...@linux.intel.com _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev