On Thu, 17 Nov 2011 19:58:55 -0800, Chad Versace <chad.vers...@linux.intel.com> wrote: > Before emitting primitives in brw_try_draw_prims(), resolve the depth > buffer's HiZ buffer and resolve the depth buffer of each enabled depth > texture. > > Signed-off-by: Chad Versace <chad.vers...@linux.intel.com> > --- > src/mesa/drivers/dri/i965/brw_draw.c | 73 > ++++++++++++++++++++++++++++++++++ > 1 files changed, 73 insertions(+), 0 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_draw.c > b/src/mesa/drivers/dri/i965/brw_draw.c > index d2ae087..88e0194 100644 > --- a/src/mesa/drivers/dri/i965/brw_draw.c > +++ b/src/mesa/drivers/dri/i965/brw_draw.c
> @@ -316,6 +384,11 @@ static bool brw_try_draw_prims( struct gl_context *ctx, > */ > brw_validate_textures( brw ); > > + /* Resolves must occur after updating state and finalizing textures but > + * before validating drm bo's. > + */ > + brw_predraw_resolve_buffers(brw); > + Validating drm BOs doesn't exist any more (hooray!), but I would still say "before setting up any hardware state for this draw call".
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