When a depth texture is first attached to framebuffer, allocate a HiZ miptree for it.
Signed-off-by: Chad Versace <chad.vers...@linux.intel.com> --- src/mesa/drivers/dri/intel/intel_fbo.c | 7 +++++++ 1 files changed, 7 insertions(+), 0 deletions(-) diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 0b6b227..1842925 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -1040,6 +1040,13 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel, } else { intel_miptree_reference(&irb->mt, mt); intel_renderbuffer_set_draw_offset(irb); + + if (mt->hiz_mt == NULL && + intel->vtbl.is_hiz_depth_format(intel, rb->Format)) { + intel_miptree_alloc_hiz(intel, mt); + if (!mt->hiz_mt) + return false; + } } return true; -- 1.7.7.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev