Could the solution be keeping X number of cache's and delete the oldest ones, I guess we'd need at least 2
On Thu, 2 Mar 2017 at 16:36 Mike Lothian <m...@fireburn.co.uk> wrote: > I'm guessing when the code runs the 32bit and 64bit have different build > times so invalidate the cache and create a new one > > On Thu, 2 Mar 2017 at 16:25 Marek Olšák <mar...@gmail.com> wrote: > > On Thu, Mar 2, 2017 at 3:03 PM, Mike Lothian <m...@fireburn.co.uk> wrote: > > Is this because the 32bit and 64bit versions have slightly different time > > stamps used in the cache directory name? I was under the impression that > the > > cache itself could be shared between 32bit & 64bit? > > > > I guess this only matters for the few games that offer both a 32bit and > > 64bit binary, producing duplicate entries in both caches potentially > > In addition to that, I'd like to know why the CPU architecture is even > being considered. IMO, the CPU arch can be ignored for the shader > cache completely. > > Marek > >
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