On Thu, Mar 2, 2017 at 7:08 AM, Timothy Arceri <tarc...@itsqueeze.com> wrote: > --- > docs/envvars.html | 5 ++++- > 1 file changed, 4 insertions(+), 1 deletion(-) > > diff --git a/docs/envvars.html b/docs/envvars.html > index 9f1f708..aa56cd1 100644 > --- a/docs/envvars.html > +++ b/docs/envvars.html > @@ -112,21 +112,24 @@ glGetString(GL_VERSION) for OpenGL ES. > </ul> > <li>MESA_GLSL_VERSION_OVERRIDE - changes the value returned by > glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as > "130". Mesa will not really implement all the features of the given > language version > if it's higher than what's normally reported. (for developers only) > <li>MESA_GLSL_CACHE_DISABLE - if set, disables the GLSL shader cache > <li>MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of > the on-disk cache of compiled GLSL programs. Should be set to a number > optionally followed by 'K', 'M', or 'G' to specify a size in > kilobytes, megabytes, or gigabytes. By default, gigabytes will be > -assumed. And if unset, a maximum size of 1GB will be used. > +assumed. And if unset, a maximum size of 1GB will be used. Note: A separate > +cache might be created for each architecture that Mesa is installed for on > +your system. For example under the default settings you may end up with a 1GB > +cache for x86_64 and another 1GB cache for i386.
I'd like the cache to ignore the CPU architecture completely. Can we do that? Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev