--- docs/envvars.html | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/docs/envvars.html b/docs/envvars.html index 9f1f708..aa56cd1 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -112,21 +112,24 @@ glGetString(GL_VERSION) for OpenGL ES. </ul> <li>MESA_GLSL_VERSION_OVERRIDE - changes the value returned by glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as "130". Mesa will not really implement all the features of the given language version if it's higher than what's normally reported. (for developers only) <li>MESA_GLSL_CACHE_DISABLE - if set, disables the GLSL shader cache <li>MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of the on-disk cache of compiled GLSL programs. Should be set to a number optionally followed by 'K', 'M', or 'G' to specify a size in kilobytes, megabytes, or gigabytes. By default, gigabytes will be -assumed. And if unset, a maximum size of 1GB will be used. +assumed. And if unset, a maximum size of 1GB will be used. Note: A separate +cache might be created for each architecture that Mesa is installed for on +your system. For example under the default settings you may end up with a 1GB +cache for x86_64 and another 1GB cache for i386. <li>MESA_GLSL_CACHE_DIR - if set, determines the directory to be used for the on-disk cache of compiled GLSL programs. If this variable is not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if that variable is set), or else within .cache/mesa within the user's home directory. <li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a> <li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled. </ul> -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev