On Tue, Feb 14, 2017 at 11:01 AM, Nanley Chery <nanleych...@gmail.com> wrote:
> On Tue, Feb 14, 2017 at 10:53:37AM -0800, Jason Ekstrand wrote: > > On Tue, Feb 14, 2017 at 10:35 AM, Nanley Chery <nanleych...@gmail.com> > > wrote: > > > > > On Mon, Feb 13, 2017 at 08:45:47PM -0800, Jason Ekstrand wrote: > > > > On Mon, Feb 13, 2017 at 6:13 PM, Jason Ekstrand < > ja...@jlekstrand.net> > > > > wrote: > > > > > > > > > On Mon, Feb 13, 2017 at 5:00 PM, Nanley Chery < > nanleych...@gmail.com> > > > > > wrote: > > > > > > > > > >> On Fri, Feb 10, 2017 at 11:02:21AM -0800, Jason Ekstrand wrote: > > > > >> > This improves the performance of Dota 2 on my Sky Lake Skull > Canyon > > > > >> > machine by about 2-3%. > > > > >> > > > > > >> > > > > >> This patch looks good. Could we compare our setup and testing in > the > > > > >> office? I can't reproduce these numbers. > > > > >> > > > > > > > > > > I'll have to do more runs. At the moment, I'm not seeing a large > boost > > > > > but I'll get a larger sample size and see if it's visible. > > > > > > > > > > > > > I did a bunch more runs. It looks like it helps somewhere between 0 > and > > > > 1%. Not as much as I saw earlier, but it's definitely non-negative. > > > > > > > > > > Although I've confirmed that the fix is enabled in Dota 2, I'm also not > > > seeing any major changes on my SKL GT4. I get positive and negative > > > changes in FPS, but it's all < 1% and seemingly noise. > > > > > > With the commit message updated with your new findings, this patch is > > > Reviewed-by: Nanley Chery <nanley.g.ch...@intel.com> > > > > > > > Here's what I wrote: > > > > Unfortunately, this doesn't substantially improve the performance of > any > > known apps. With Dota 2 on my Sky Lake gt4, it seems help by > somewhere > > between 0% and 1% but there's enough noise that it's hard to get a > clear > > picture. > > > > Looks good to me. > Cool! Thanks for your careful review! > -Nanley > > > > > > > > > --Jason > > > > > > > > > > > > > --Jason > > > > > > > > > > > > > > >> -Nanley > > > > >> > > > > >> > Reviewed-by: Lionel Landwerlin <lionel.g.landwer...@intel.com> > > > > >> > --- > > > > >> > src/intel/vulkan/anv_private.h | 1 + > > > > >> > src/intel/vulkan/gen8_cmd_buffer.c | 157 > > > > >> ++++++++++++++++++++++++++++++++++++- > > > > >> > src/intel/vulkan/genX_pipeline.c | 6 +- > > > > >> > 3 files changed, 158 insertions(+), 6 deletions(-) > > > > >> > > > > > >> > diff --git a/src/intel/vulkan/anv_private.h > > > > >> b/src/intel/vulkan/anv_private.h > > > > >> > index fa6032e..25c9c93 100644 > > > > >> > --- a/src/intel/vulkan/anv_private.h > > > > >> > +++ b/src/intel/vulkan/anv_private.h > > > > >> > @@ -1482,6 +1482,7 @@ struct anv_pipeline { > > > > >> > bool writes_depth; > > > > >> > bool > depth_test_enable; > > > > >> > bool writes_stencil; > > > > >> > + bool > > > stencil_test_enable; > > > > >> > bool > depth_clamp_enable; > > > > >> > bool kill_pixel; > > > > >> > > > > > >> > diff --git a/src/intel/vulkan/gen8_cmd_buffer.c > > > > >> b/src/intel/vulkan/gen8_cmd_buffer.c > > > > >> > index 0628f3a..59fd537 100644 > > > > >> > --- a/src/intel/vulkan/gen8_cmd_buffer.c > > > > >> > +++ b/src/intel/vulkan/gen8_cmd_buffer.c > > > > >> > @@ -157,16 +157,39 @@ __emit_sf_state(struct anv_cmd_buffer > > > *cmd_buffer) > > > > >> > void > > > > >> > genX(cmd_buffer_enable_pma_fix)(struct anv_cmd_buffer > *cmd_buffer, > > > > >> bool enable) > > > > >> > { > > > > >> > -#if GEN_GEN == 8 > > > > >> > if (cmd_buffer->state.pma_fix_enabled == enable) > > > > >> > return; > > > > >> > > > > > >> > + cmd_buffer->state.pma_fix_enabled = enable; > > > > >> > + > > > > >> > + /* According to the Broadwell PIPE_CONTROL documentation, > > > software > > > > >> should > > > > >> > + * emit a PIPE_CONTROL with the CS Stall and Depth Cache > Flush > > > bits > > > > >> set > > > > >> > + * prior to the LRI. If stencil buffer writes are enabled, > > > then a > > > > >> Render > > > > >> > + * Cache Flush is also necessary. > > > > >> > + * > > > > >> > + * The Skylake docs say to use a depth stall rather than a > > > command > > > > >> > + * streamer stall. However, the hardware seems to violently > > > > >> disagree. > > > > >> > + * A full command streamer stall seems to be needed in both > > > cases. > > > > >> > + */ > > > > >> > anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) > { > > > > >> > pc.DepthCacheFlushEnable = true; > > > > >> > pc.CommandStreamerStallEnable = true; > > > > >> > pc.RenderTargetCacheFlushEnable = true; > > > > >> > } > > > > >> > > > > > >> > +#if GEN_GEN == 9 > > > > >> > + > > > > >> > + uint32_t cache_mode; > > > > >> > + anv_pack_struct(&cache_mode, GENX(CACHE_MODE_0), > > > > >> > + .STCPMAOptimizationEnable = enable, > > > > >> > + .STCPMAOptimizationEnableMask = true); > > > > >> > + anv_batch_emit(&cmd_buffer->batch, > GENX(MI_LOAD_REGISTER_IMM), > > > > >> lri) { > > > > >> > + lri.RegisterOffset = GENX(CACHE_MODE_0_num); > > > > >> > + lri.DataDWord = cache_mode; > > > > >> > + } > > > > >> > + > > > > >> > +#elif GEN_GEN == 8 > > > > >> > + > > > > >> > uint32_t cache_mode; > > > > >> > anv_pack_struct(&cache_mode, GENX(CACHE_MODE_1), > > > > >> > .NPPMAFixEnable = enable, > > > > >> > @@ -178,18 +201,20 @@ genX(cmd_buffer_enable_pma_fix)(struct > > > > >> anv_cmd_buffer *cmd_buffer, bool enable) > > > > >> > lri.DataDWord = cache_mode; > > > > >> > } > > > > >> > > > > > >> > +#endif /* GEN_GEN == 8 */ > > > > >> > + > > > > >> > /* After the LRI, a PIPE_CONTROL with both the Depth Stall > and > > > > >> Depth Cache > > > > >> > * Flush bits is often necessary. We do it regardless > because > > > it's > > > > >> easier. > > > > >> > * The render cache flush is also necessary if stencil > writes > > > are > > > > >> enabled. > > > > >> > + * > > > > >> > + * Again, the Skylake docs give a different set of flushes > but > > > the > > > > >> BDW > > > > >> > + * flushes seem to work just as well. > > > > >> > */ > > > > >> > anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) > { > > > > >> > pc.DepthStallEnable = true; > > > > >> > pc.DepthCacheFlushEnable = true; > > > > >> > pc.RenderTargetCacheFlushEnable = true; > > > > >> > } > > > > >> > - > > > > >> > - cmd_buffer->state.pma_fix_enabled = enable; > > > > >> > -#endif /* GEN_GEN == 8 */ > > > > >> > } > > > > >> > > > > > >> > static inline bool > > > > >> > @@ -281,6 +306,126 @@ want_depth_pma_fix(struct anv_cmd_buffer > > > > >> *cmd_buffer) > > > > >> > wm_prog_data->computed_depth_mode != PSCDEPTH_OFF; > > > > >> > } > > > > >> > > > > > >> > +static inline bool > > > > >> > +want_stencil_pma_fix(struct anv_cmd_buffer *cmd_buffer) > > > > >> > +{ > > > > >> > + assert(GEN_GEN == 9); > > > > >> > + > > > > >> > + /* From the Skylake PRM Vol. 2c CACHE_MODE_1::STC PMA > > > Optimization > > > > >> Enable: > > > > >> > + * > > > > >> > + * Clearing this bit will force the STC cache to wait for > > > pending > > > > >> > + * retirement of pixels at the HZ-read stage and do the > > > STC-test > > > > >> for > > > > >> > + * Non-promoted, R-computed and Computed depth modes > instead > > > of > > > > >> > + * postponing the STC-test to RCPFE. > > > > >> > + * > > > > >> > + * STC_TEST_EN = 3DSTATE_STENCIL_BUFFER:: > > > STENCIL_BUFFER_ENABLE > > > > >> && > > > > >> > + * 3DSTATE_WM_DEPTH_STENCIL:: > StencilTestEnable > > > > >> > + * > > > > >> > + * STC_WRITE_EN = 3DSTATE_STENCIL_BUFFER:: > > > STENCIL_BUFFER_ENABLE > > > > >> && > > > > >> > + * (3DSTATE_WM_DEPTH_STENCIL::Stencil > Buffer > > > > >> Write Enable && > > > > >> > + * 3DSTATE_DEPTH_BUFFER::STENCIL_ > > > WRITE_ENABLE) > > > > >> > + * > > > > >> > + * COMP_STC_EN = STC_TEST_EN && > > > > >> > + * 3DSTATE_PS_EXTRA:: > > > PixelShaderComputesStencil > > > > >> > + * > > > > >> > + * SW parses the pipeline states to generate the > following > > > > >> logical > > > > >> > + * signal indicating if PMA FIX can be enabled. > > > > >> > + * > > > > >> > + * STC_PMA_OPT = > > > > >> > + * 3DSTATE_WM::ForceThreadDispatch != 1 && > > > > >> > + * !(3DSTATE_RASTER::ForceSampleCount != > > > NUMRASTSAMPLES_0) && > > > > >> > + * 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL && > > > > >> > + * 3DSTATE_DEPTH_BUFFER::HIZ Enable && > > > > >> > + * !(3DSTATE_WM::EDSC_Mode == 2) && > > > > >> > + * 3DSTATE_PS_EXTRA::PixelShaderValid && > > > > >> > + * !(3DSTATE_WM_HZ_OP::DepthBufferClear || > > > > >> > + * 3DSTATE_WM_HZ_OP::DepthBufferResolve || > > > > >> > + * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer > Resolve > > > > >> Enable || > > > > >> > + * 3DSTATE_WM_HZ_OP::StencilBufferClear) && > > > > >> > + * (COMP_STC_EN || STC_WRITE_EN) && > > > > >> > + * ((3DSTATE_PS_EXTRA::PixelShaderKillsPixels || > > > > >> > + * 3DSTATE_WM::ForceKillPix == ON || > > > > >> > + * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget > || > > > > >> > + * 3DSTATE_PS_BLEND::AlphaToCoverageEnable || > > > > >> > + * 3DSTATE_PS_BLEND::AlphaTestEnable || > > > > >> > + * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) || > > > > >> > + * (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth > mode != > > > > >> PSCDEPTH_OFF)) > > > > >> > + */ > > > > >> > + > > > > >> > + /* These are always true: > > > > >> > + * 3DSTATE_WM::ForceThreadDispatch != 1 && > > > > >> > + * !(3DSTATE_RASTER::ForceSampleCount != > NUMRASTSAMPLES_0) > > > > >> > + */ > > > > >> > + > > > > >> > + /* We only enable the PMA fix if we know for certain that > HiZ is > > > > >> enabled. > > > > >> > + * If we don't know whether HiZ is enabled or not, we > disable > > > the > > > > >> PMA fix > > > > >> > + * and there is no harm. > > > > >> > + * > > > > >> > + * (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) && > > > > >> > + * 3DSTATE_DEPTH_BUFFER::HIZ Enable > > > > >> > + */ > > > > >> > + if (!cmd_buffer->state.hiz_enabled) > > > > >> > + return false; > > > > >> > + > > > > >> > + /* We can't possibly know if HiZ is enabled without the > > > framebuffer > > > > >> */ > > > > >> > + assert(cmd_buffer->state.framebuffer); > > > > >> > + > > > > >> > + /* HiZ is enabled so we had better have a depth buffer with > HiZ > > > */ > > > > >> > + const struct anv_image_view *ds_iview = > > > > >> > + anv_cmd_buffer_get_depth_stencil_view(cmd_buffer); > > > > >> > + assert(ds_iview && ds_iview->image->aux_usage == > > > ISL_AUX_USAGE_HIZ); > > > > >> > + > > > > >> > + /* 3DSTATE_PS_EXTRA::PixelShaderValid */ > > > > >> > + struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; > > > > >> > + if (!anv_pipeline_has_stage(pipeline, > MESA_SHADER_FRAGMENT)) > > > > >> > + return false; > > > > >> > + > > > > >> > + /* !(3DSTATE_WM::EDSC_Mode == 2) */ > > > > >> > + const struct brw_wm_prog_data *wm_prog_data = > > > > >> get_wm_prog_data(pipeline); > > > > >> > + if (wm_prog_data->early_fragment_tests) > > > > >> > + return false; > > > > >> > + > > > > >> > + /* We never use anv_pipeline for HiZ ops so this is > trivially > > > true: > > > > >> > + * !(3DSTATE_WM_HZ_OP::DepthBufferClear || > > > > >> > + * 3DSTATE_WM_HZ_OP::DepthBufferResolve || > > > > >> > + * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve > > > Enable > > > > >> || > > > > >> > + * 3DSTATE_WM_HZ_OP::StencilBufferClear) > > > > >> > + */ > > > > >> > + > > > > >> > + /* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE && > > > > >> > + * 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable > > > > >> > + */ > > > > >> > + const bool stc_test_en = > > > > >> > + (ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) > && > > > > >> > + pipeline->stencil_test_enable; > > > > >> > + > > > > >> > + /* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE && > > > > >> > + * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable > && > > > > >> > + * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE) > > > > >> > + */ > > > > >> > + const bool stc_write_en = > > > > >> > + (ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) > && > > > > >> > + pipeline->writes_stencil; > > > > >> > + > > > > >> > + /* STC_TEST_EN && 3DSTATE_PS_EXTRA:: > PixelShaderComputesStencil > > > */ > > > > >> > + const bool comp_stc_en = stc_test_en && > > > > >> wm_prog_data->computed_stencil; > > > > >> > + > > > > >> > + /* COMP_STC_EN || STC_WRITE_EN */ > > > > >> > + if (!(comp_stc_en || stc_write_en)) > > > > >> > + return false; > > > > >> > + > > > > >> > + /* (3DSTATE_PS_EXTRA::PixelShaderKillsPixels || > > > > >> > + * 3DSTATE_WM::ForceKillPix == ON || > > > > >> > + * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget || > > > > >> > + * 3DSTATE_PS_BLEND::AlphaToCoverageEnable || > > > > >> > + * 3DSTATE_PS_BLEND::AlphaTestEnable || > > > > >> > + * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) || > > > > >> > + * (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != > > > > >> PSCDEPTH_OFF) > > > > >> > + */ > > > > >> > + return pipeline->kill_pixel || > > > > >> > + wm_prog_data->computed_depth_mode != PSCDEPTH_OFF; > > > > >> > +} > > > > >> > + > > > > >> > void > > > > >> > genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer > > > > >> *cmd_buffer) > > > > >> > { > > > > >> > @@ -390,6 +535,7 @@ genX(cmd_buffer_flush_dynamic_state)(struct > > > > >> anv_cmd_buffer *cmd_buffer) > > > > >> > } > > > > >> > > > > > >> > if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE | > > > > >> > + ANV_CMD_DIRTY_RENDER_TARGETS > | > > > > >> > > ANV_CMD_DIRTY_DYNAMIC_STENCIL_ > > > COMPARE_MASK > > > > >> | > > > > >> > > ANV_CMD_DIRTY_DYNAMIC_STENCIL_ > > > WRITE_MASK > > > > >> | > > > > >> > > ANV_CMD_DIRTY_DYNAMIC_STENCIL_ > > > REFERENCE)) > > > > >> { > > > > >> > @@ -415,6 +561,9 @@ genX(cmd_buffer_flush_dynamic_state)(struct > > > > >> anv_cmd_buffer *cmd_buffer) > > > > >> > > > > > >> > anv_batch_emit_merge(&cmd_buffer->batch, dwords, > > > > >> > pipeline->gen9.wm_depth_stencil); > > > > >> > + > > > > >> > + genX(cmd_buffer_enable_pma_fix)(cmd_buffer, > > > > >> > + > > > want_stencil_pma_fix(cmd_buffe > > > > >> r)); > > > > >> > } > > > > >> > #endif > > > > >> > > > > > >> > diff --git a/src/intel/vulkan/genX_pipeline.c > > > > >> b/src/intel/vulkan/genX_pipeline.c > > > > >> > index d2af8b9..3b0ae08 100644 > > > > >> > --- a/src/intel/vulkan/genX_pipeline.c > > > > >> > +++ b/src/intel/vulkan/genX_pipeline.c > > > > >> > @@ -784,6 +784,7 @@ emit_ds_state(struct anv_pipeline *pipeline, > > > > >> > * to make sure it's initialized to something useful. > > > > >> > */ > > > > >> > pipeline->writes_stencil = false; > > > > >> > + pipeline->stencil_test_enable = false; > > > > >> > pipeline->writes_depth = false; > > > > >> > pipeline->depth_test_enable = false; > > > > >> > memset(depth_stencil_dw, 0, sizeof(depth_stencil_dw)); > > > > >> > @@ -799,6 +800,7 @@ emit_ds_state(struct anv_pipeline *pipeline, > > > > >> > > > > > >> > VkPipelineDepthStencilStateCreateInfo info = *pCreateInfo; > > > > >> > sanitize_ds_state(&info, &pipeline->writes_stencil, > ds_aspects); > > > > >> > + pipeline->stencil_test_enable = info.stencilTestEnable; > > > > >> > pipeline->writes_depth = info.depthWriteEnable; > > > > >> > pipeline->depth_test_enable = info.depthTestEnable; > > > > >> > > > > > >> > @@ -1556,8 +1558,8 @@ compute_kill_pixel(struct anv_pipeline > > > *pipeline, > > > > >> > const struct brw_wm_prog_data *wm_prog_data = > > > > >> get_wm_prog_data(pipeline); > > > > >> > > > > > >> > /* This computes the KillPixel portion of the computation > for > > > > >> whether or > > > > >> > - * not we want to enable the PMA fix on gen8. It's given by > > > this > > > > >> chunk of > > > > >> > - * the giant formula: > > > > >> > + * not we want to enable the PMA fix on gen8 or gen9. It's > > > given > > > > >> by this > > > > >> > + * chunk of the giant formula: > > > > >> > * > > > > >> > * (3DSTATE_PS_EXTRA::PixelShaderKillsPixels || > > > > >> > * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget || > > > > >> > -- > > > > >> > 2.5.0.400.gff86faf > > > > >> > > > > > >> > _______________________________________________ > > > > >> > mesa-dev mailing list > > > > >> > mesa-dev@lists.freedesktop.org > > > > >> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > > > > >> > > > > > > > > > > > > > >
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev