On Mon, Feb 13, 2017 at 6:13 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote:
> On Mon, Feb 13, 2017 at 5:00 PM, Nanley Chery <nanleych...@gmail.com> > wrote: > >> On Fri, Feb 10, 2017 at 11:02:21AM -0800, Jason Ekstrand wrote: >> > This improves the performance of Dota 2 on my Sky Lake Skull Canyon >> > machine by about 2-3%. >> > >> >> This patch looks good. Could we compare our setup and testing in the >> office? I can't reproduce these numbers. >> > > I'll have to do more runs. At the moment, I'm not seeing a large boost > but I'll get a larger sample size and see if it's visible. > I did a bunch more runs. It looks like it helps somewhere between 0 and 1%. Not as much as I saw earlier, but it's definitely non-negative. --Jason > --Jason > > >> -Nanley >> >> > Reviewed-by: Lionel Landwerlin <lionel.g.landwer...@intel.com> >> > --- >> > src/intel/vulkan/anv_private.h | 1 + >> > src/intel/vulkan/gen8_cmd_buffer.c | 157 >> ++++++++++++++++++++++++++++++++++++- >> > src/intel/vulkan/genX_pipeline.c | 6 +- >> > 3 files changed, 158 insertions(+), 6 deletions(-) >> > >> > diff --git a/src/intel/vulkan/anv_private.h >> b/src/intel/vulkan/anv_private.h >> > index fa6032e..25c9c93 100644 >> > --- a/src/intel/vulkan/anv_private.h >> > +++ b/src/intel/vulkan/anv_private.h >> > @@ -1482,6 +1482,7 @@ struct anv_pipeline { >> > bool writes_depth; >> > bool depth_test_enable; >> > bool writes_stencil; >> > + bool stencil_test_enable; >> > bool depth_clamp_enable; >> > bool kill_pixel; >> > >> > diff --git a/src/intel/vulkan/gen8_cmd_buffer.c >> b/src/intel/vulkan/gen8_cmd_buffer.c >> > index 0628f3a..59fd537 100644 >> > --- a/src/intel/vulkan/gen8_cmd_buffer.c >> > +++ b/src/intel/vulkan/gen8_cmd_buffer.c >> > @@ -157,16 +157,39 @@ __emit_sf_state(struct anv_cmd_buffer *cmd_buffer) >> > void >> > genX(cmd_buffer_enable_pma_fix)(struct anv_cmd_buffer *cmd_buffer, >> bool enable) >> > { >> > -#if GEN_GEN == 8 >> > if (cmd_buffer->state.pma_fix_enabled == enable) >> > return; >> > >> > + cmd_buffer->state.pma_fix_enabled = enable; >> > + >> > + /* According to the Broadwell PIPE_CONTROL documentation, software >> should >> > + * emit a PIPE_CONTROL with the CS Stall and Depth Cache Flush bits >> set >> > + * prior to the LRI. If stencil buffer writes are enabled, then a >> Render >> > + * Cache Flush is also necessary. >> > + * >> > + * The Skylake docs say to use a depth stall rather than a command >> > + * streamer stall. However, the hardware seems to violently >> disagree. >> > + * A full command streamer stall seems to be needed in both cases. >> > + */ >> > anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { >> > pc.DepthCacheFlushEnable = true; >> > pc.CommandStreamerStallEnable = true; >> > pc.RenderTargetCacheFlushEnable = true; >> > } >> > >> > +#if GEN_GEN == 9 >> > + >> > + uint32_t cache_mode; >> > + anv_pack_struct(&cache_mode, GENX(CACHE_MODE_0), >> > + .STCPMAOptimizationEnable = enable, >> > + .STCPMAOptimizationEnableMask = true); >> > + anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), >> lri) { >> > + lri.RegisterOffset = GENX(CACHE_MODE_0_num); >> > + lri.DataDWord = cache_mode; >> > + } >> > + >> > +#elif GEN_GEN == 8 >> > + >> > uint32_t cache_mode; >> > anv_pack_struct(&cache_mode, GENX(CACHE_MODE_1), >> > .NPPMAFixEnable = enable, >> > @@ -178,18 +201,20 @@ genX(cmd_buffer_enable_pma_fix)(struct >> anv_cmd_buffer *cmd_buffer, bool enable) >> > lri.DataDWord = cache_mode; >> > } >> > >> > +#endif /* GEN_GEN == 8 */ >> > + >> > /* After the LRI, a PIPE_CONTROL with both the Depth Stall and >> Depth Cache >> > * Flush bits is often necessary. We do it regardless because it's >> easier. >> > * The render cache flush is also necessary if stencil writes are >> enabled. >> > + * >> > + * Again, the Skylake docs give a different set of flushes but the >> BDW >> > + * flushes seem to work just as well. >> > */ >> > anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { >> > pc.DepthStallEnable = true; >> > pc.DepthCacheFlushEnable = true; >> > pc.RenderTargetCacheFlushEnable = true; >> > } >> > - >> > - cmd_buffer->state.pma_fix_enabled = enable; >> > -#endif /* GEN_GEN == 8 */ >> > } >> > >> > static inline bool >> > @@ -281,6 +306,126 @@ want_depth_pma_fix(struct anv_cmd_buffer >> *cmd_buffer) >> > wm_prog_data->computed_depth_mode != PSCDEPTH_OFF; >> > } >> > >> > +static inline bool >> > +want_stencil_pma_fix(struct anv_cmd_buffer *cmd_buffer) >> > +{ >> > + assert(GEN_GEN == 9); >> > + >> > + /* From the Skylake PRM Vol. 2c CACHE_MODE_1::STC PMA Optimization >> Enable: >> > + * >> > + * Clearing this bit will force the STC cache to wait for pending >> > + * retirement of pixels at the HZ-read stage and do the STC-test >> for >> > + * Non-promoted, R-computed and Computed depth modes instead of >> > + * postponing the STC-test to RCPFE. >> > + * >> > + * STC_TEST_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE >> && >> > + * 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable >> > + * >> > + * STC_WRITE_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE >> && >> > + * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer >> Write Enable && >> > + * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE) >> > + * >> > + * COMP_STC_EN = STC_TEST_EN && >> > + * 3DSTATE_PS_EXTRA::PixelShaderComputesStencil >> > + * >> > + * SW parses the pipeline states to generate the following >> logical >> > + * signal indicating if PMA FIX can be enabled. >> > + * >> > + * STC_PMA_OPT = >> > + * 3DSTATE_WM::ForceThreadDispatch != 1 && >> > + * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) && >> > + * 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL && >> > + * 3DSTATE_DEPTH_BUFFER::HIZ Enable && >> > + * !(3DSTATE_WM::EDSC_Mode == 2) && >> > + * 3DSTATE_PS_EXTRA::PixelShaderValid && >> > + * !(3DSTATE_WM_HZ_OP::DepthBufferClear || >> > + * 3DSTATE_WM_HZ_OP::DepthBufferResolve || >> > + * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve >> Enable || >> > + * 3DSTATE_WM_HZ_OP::StencilBufferClear) && >> > + * (COMP_STC_EN || STC_WRITE_EN) && >> > + * ((3DSTATE_PS_EXTRA::PixelShaderKillsPixels || >> > + * 3DSTATE_WM::ForceKillPix == ON || >> > + * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget || >> > + * 3DSTATE_PS_BLEND::AlphaToCoverageEnable || >> > + * 3DSTATE_PS_BLEND::AlphaTestEnable || >> > + * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) || >> > + * (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != >> PSCDEPTH_OFF)) >> > + */ >> > + >> > + /* These are always true: >> > + * 3DSTATE_WM::ForceThreadDispatch != 1 && >> > + * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) >> > + */ >> > + >> > + /* We only enable the PMA fix if we know for certain that HiZ is >> enabled. >> > + * If we don't know whether HiZ is enabled or not, we disable the >> PMA fix >> > + * and there is no harm. >> > + * >> > + * (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) && >> > + * 3DSTATE_DEPTH_BUFFER::HIZ Enable >> > + */ >> > + if (!cmd_buffer->state.hiz_enabled) >> > + return false; >> > + >> > + /* We can't possibly know if HiZ is enabled without the framebuffer >> */ >> > + assert(cmd_buffer->state.framebuffer); >> > + >> > + /* HiZ is enabled so we had better have a depth buffer with HiZ */ >> > + const struct anv_image_view *ds_iview = >> > + anv_cmd_buffer_get_depth_stencil_view(cmd_buffer); >> > + assert(ds_iview && ds_iview->image->aux_usage == ISL_AUX_USAGE_HIZ); >> > + >> > + /* 3DSTATE_PS_EXTRA::PixelShaderValid */ >> > + struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; >> > + if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) >> > + return false; >> > + >> > + /* !(3DSTATE_WM::EDSC_Mode == 2) */ >> > + const struct brw_wm_prog_data *wm_prog_data = >> get_wm_prog_data(pipeline); >> > + if (wm_prog_data->early_fragment_tests) >> > + return false; >> > + >> > + /* We never use anv_pipeline for HiZ ops so this is trivially true: >> > + * !(3DSTATE_WM_HZ_OP::DepthBufferClear || >> > + * 3DSTATE_WM_HZ_OP::DepthBufferResolve || >> > + * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable >> || >> > + * 3DSTATE_WM_HZ_OP::StencilBufferClear) >> > + */ >> > + >> > + /* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE && >> > + * 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable >> > + */ >> > + const bool stc_test_en = >> > + (ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) && >> > + pipeline->stencil_test_enable; >> > + >> > + /* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE && >> > + * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable && >> > + * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE) >> > + */ >> > + const bool stc_write_en = >> > + (ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) && >> > + pipeline->writes_stencil; >> > + >> > + /* STC_TEST_EN && 3DSTATE_PS_EXTRA::PixelShaderComputesStencil */ >> > + const bool comp_stc_en = stc_test_en && >> wm_prog_data->computed_stencil; >> > + >> > + /* COMP_STC_EN || STC_WRITE_EN */ >> > + if (!(comp_stc_en || stc_write_en)) >> > + return false; >> > + >> > + /* (3DSTATE_PS_EXTRA::PixelShaderKillsPixels || >> > + * 3DSTATE_WM::ForceKillPix == ON || >> > + * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget || >> > + * 3DSTATE_PS_BLEND::AlphaToCoverageEnable || >> > + * 3DSTATE_PS_BLEND::AlphaTestEnable || >> > + * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) || >> > + * (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != >> PSCDEPTH_OFF) >> > + */ >> > + return pipeline->kill_pixel || >> > + wm_prog_data->computed_depth_mode != PSCDEPTH_OFF; >> > +} >> > + >> > void >> > genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer >> *cmd_buffer) >> > { >> > @@ -390,6 +535,7 @@ genX(cmd_buffer_flush_dynamic_state)(struct >> anv_cmd_buffer *cmd_buffer) >> > } >> > >> > if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE | >> > + ANV_CMD_DIRTY_RENDER_TARGETS | >> > >> > ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK >> | >> > ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK >> | >> > >> > ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) >> { >> > @@ -415,6 +561,9 @@ genX(cmd_buffer_flush_dynamic_state)(struct >> anv_cmd_buffer *cmd_buffer) >> > >> > anv_batch_emit_merge(&cmd_buffer->batch, dwords, >> > pipeline->gen9.wm_depth_stencil); >> > + >> > + genX(cmd_buffer_enable_pma_fix)(cmd_buffer, >> > + want_stencil_pma_fix(cmd_buffe >> r)); >> > } >> > #endif >> > >> > diff --git a/src/intel/vulkan/genX_pipeline.c >> b/src/intel/vulkan/genX_pipeline.c >> > index d2af8b9..3b0ae08 100644 >> > --- a/src/intel/vulkan/genX_pipeline.c >> > +++ b/src/intel/vulkan/genX_pipeline.c >> > @@ -784,6 +784,7 @@ emit_ds_state(struct anv_pipeline *pipeline, >> > * to make sure it's initialized to something useful. >> > */ >> > pipeline->writes_stencil = false; >> > + pipeline->stencil_test_enable = false; >> > pipeline->writes_depth = false; >> > pipeline->depth_test_enable = false; >> > memset(depth_stencil_dw, 0, sizeof(depth_stencil_dw)); >> > @@ -799,6 +800,7 @@ emit_ds_state(struct anv_pipeline *pipeline, >> > >> > VkPipelineDepthStencilStateCreateInfo info = *pCreateInfo; >> > sanitize_ds_state(&info, &pipeline->writes_stencil, ds_aspects); >> > + pipeline->stencil_test_enable = info.stencilTestEnable; >> > pipeline->writes_depth = info.depthWriteEnable; >> > pipeline->depth_test_enable = info.depthTestEnable; >> > >> > @@ -1556,8 +1558,8 @@ compute_kill_pixel(struct anv_pipeline *pipeline, >> > const struct brw_wm_prog_data *wm_prog_data = >> get_wm_prog_data(pipeline); >> > >> > /* This computes the KillPixel portion of the computation for >> whether or >> > - * not we want to enable the PMA fix on gen8. It's given by this >> chunk of >> > - * the giant formula: >> > + * not we want to enable the PMA fix on gen8 or gen9. It's given >> by this >> > + * chunk of the giant formula: >> > * >> > * (3DSTATE_PS_EXTRA::PixelShaderKillsPixels || >> > * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget || >> > -- >> > 2.5.0.400.gff86faf >> > >> > _______________________________________________ >> > mesa-dev mailing list >> > mesa-dev@lists.freedesktop.org >> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >> > >
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