On Fri, Feb 10, 2017 at 11:02:21AM -0800, Jason Ekstrand wrote: > This improves the performance of Dota 2 on my Sky Lake Skull Canyon > machine by about 2-3%. >
This patch looks good. Could we compare our setup and testing in the office? I can't reproduce these numbers. -Nanley > Reviewed-by: Lionel Landwerlin <lionel.g.landwer...@intel.com> > --- > src/intel/vulkan/anv_private.h | 1 + > src/intel/vulkan/gen8_cmd_buffer.c | 157 > ++++++++++++++++++++++++++++++++++++- > src/intel/vulkan/genX_pipeline.c | 6 +- > 3 files changed, 158 insertions(+), 6 deletions(-) > > diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h > index fa6032e..25c9c93 100644 > --- a/src/intel/vulkan/anv_private.h > +++ b/src/intel/vulkan/anv_private.h > @@ -1482,6 +1482,7 @@ struct anv_pipeline { > bool writes_depth; > bool depth_test_enable; > bool writes_stencil; > + bool stencil_test_enable; > bool depth_clamp_enable; > bool kill_pixel; > > diff --git a/src/intel/vulkan/gen8_cmd_buffer.c > b/src/intel/vulkan/gen8_cmd_buffer.c > index 0628f3a..59fd537 100644 > --- a/src/intel/vulkan/gen8_cmd_buffer.c > +++ b/src/intel/vulkan/gen8_cmd_buffer.c > @@ -157,16 +157,39 @@ __emit_sf_state(struct anv_cmd_buffer *cmd_buffer) > void > genX(cmd_buffer_enable_pma_fix)(struct anv_cmd_buffer *cmd_buffer, bool > enable) > { > -#if GEN_GEN == 8 > if (cmd_buffer->state.pma_fix_enabled == enable) > return; > > + cmd_buffer->state.pma_fix_enabled = enable; > + > + /* According to the Broadwell PIPE_CONTROL documentation, software should > + * emit a PIPE_CONTROL with the CS Stall and Depth Cache Flush bits set > + * prior to the LRI. If stencil buffer writes are enabled, then a Render > + * Cache Flush is also necessary. > + * > + * The Skylake docs say to use a depth stall rather than a command > + * streamer stall. However, the hardware seems to violently disagree. > + * A full command streamer stall seems to be needed in both cases. > + */ > anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { > pc.DepthCacheFlushEnable = true; > pc.CommandStreamerStallEnable = true; > pc.RenderTargetCacheFlushEnable = true; > } > > +#if GEN_GEN == 9 > + > + uint32_t cache_mode; > + anv_pack_struct(&cache_mode, GENX(CACHE_MODE_0), > + .STCPMAOptimizationEnable = enable, > + .STCPMAOptimizationEnableMask = true); > + anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) { > + lri.RegisterOffset = GENX(CACHE_MODE_0_num); > + lri.DataDWord = cache_mode; > + } > + > +#elif GEN_GEN == 8 > + > uint32_t cache_mode; > anv_pack_struct(&cache_mode, GENX(CACHE_MODE_1), > .NPPMAFixEnable = enable, > @@ -178,18 +201,20 @@ genX(cmd_buffer_enable_pma_fix)(struct anv_cmd_buffer > *cmd_buffer, bool enable) > lri.DataDWord = cache_mode; > } > > +#endif /* GEN_GEN == 8 */ > + > /* After the LRI, a PIPE_CONTROL with both the Depth Stall and Depth Cache > * Flush bits is often necessary. We do it regardless because it's > easier. > * The render cache flush is also necessary if stencil writes are enabled. > + * > + * Again, the Skylake docs give a different set of flushes but the BDW > + * flushes seem to work just as well. > */ > anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { > pc.DepthStallEnable = true; > pc.DepthCacheFlushEnable = true; > pc.RenderTargetCacheFlushEnable = true; > } > - > - cmd_buffer->state.pma_fix_enabled = enable; > -#endif /* GEN_GEN == 8 */ > } > > static inline bool > @@ -281,6 +306,126 @@ want_depth_pma_fix(struct anv_cmd_buffer *cmd_buffer) > wm_prog_data->computed_depth_mode != PSCDEPTH_OFF; > } > > +static inline bool > +want_stencil_pma_fix(struct anv_cmd_buffer *cmd_buffer) > +{ > + assert(GEN_GEN == 9); > + > + /* From the Skylake PRM Vol. 2c CACHE_MODE_1::STC PMA Optimization Enable: > + * > + * Clearing this bit will force the STC cache to wait for pending > + * retirement of pixels at the HZ-read stage and do the STC-test for > + * Non-promoted, R-computed and Computed depth modes instead of > + * postponing the STC-test to RCPFE. > + * > + * STC_TEST_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE && > + * 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable > + * > + * STC_WRITE_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE && > + * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write > Enable && > + * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE) > + * > + * COMP_STC_EN = STC_TEST_EN && > + * 3DSTATE_PS_EXTRA::PixelShaderComputesStencil > + * > + * SW parses the pipeline states to generate the following logical > + * signal indicating if PMA FIX can be enabled. > + * > + * STC_PMA_OPT = > + * 3DSTATE_WM::ForceThreadDispatch != 1 && > + * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) && > + * 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL && > + * 3DSTATE_DEPTH_BUFFER::HIZ Enable && > + * !(3DSTATE_WM::EDSC_Mode == 2) && > + * 3DSTATE_PS_EXTRA::PixelShaderValid && > + * !(3DSTATE_WM_HZ_OP::DepthBufferClear || > + * 3DSTATE_WM_HZ_OP::DepthBufferResolve || > + * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable || > + * 3DSTATE_WM_HZ_OP::StencilBufferClear) && > + * (COMP_STC_EN || STC_WRITE_EN) && > + * ((3DSTATE_PS_EXTRA::PixelShaderKillsPixels || > + * 3DSTATE_WM::ForceKillPix == ON || > + * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget || > + * 3DSTATE_PS_BLEND::AlphaToCoverageEnable || > + * 3DSTATE_PS_BLEND::AlphaTestEnable || > + * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) || > + * (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != > PSCDEPTH_OFF)) > + */ > + > + /* These are always true: > + * 3DSTATE_WM::ForceThreadDispatch != 1 && > + * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) > + */ > + > + /* We only enable the PMA fix if we know for certain that HiZ is enabled. > + * If we don't know whether HiZ is enabled or not, we disable the PMA fix > + * and there is no harm. > + * > + * (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) && > + * 3DSTATE_DEPTH_BUFFER::HIZ Enable > + */ > + if (!cmd_buffer->state.hiz_enabled) > + return false; > + > + /* We can't possibly know if HiZ is enabled without the framebuffer */ > + assert(cmd_buffer->state.framebuffer); > + > + /* HiZ is enabled so we had better have a depth buffer with HiZ */ > + const struct anv_image_view *ds_iview = > + anv_cmd_buffer_get_depth_stencil_view(cmd_buffer); > + assert(ds_iview && ds_iview->image->aux_usage == ISL_AUX_USAGE_HIZ); > + > + /* 3DSTATE_PS_EXTRA::PixelShaderValid */ > + struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; > + if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) > + return false; > + > + /* !(3DSTATE_WM::EDSC_Mode == 2) */ > + const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline); > + if (wm_prog_data->early_fragment_tests) > + return false; > + > + /* We never use anv_pipeline for HiZ ops so this is trivially true: > + * !(3DSTATE_WM_HZ_OP::DepthBufferClear || > + * 3DSTATE_WM_HZ_OP::DepthBufferResolve || > + * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable || > + * 3DSTATE_WM_HZ_OP::StencilBufferClear) > + */ > + > + /* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE && > + * 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable > + */ > + const bool stc_test_en = > + (ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) && > + pipeline->stencil_test_enable; > + > + /* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE && > + * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable && > + * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE) > + */ > + const bool stc_write_en = > + (ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) && > + pipeline->writes_stencil; > + > + /* STC_TEST_EN && 3DSTATE_PS_EXTRA::PixelShaderComputesStencil */ > + const bool comp_stc_en = stc_test_en && wm_prog_data->computed_stencil; > + > + /* COMP_STC_EN || STC_WRITE_EN */ > + if (!(comp_stc_en || stc_write_en)) > + return false; > + > + /* (3DSTATE_PS_EXTRA::PixelShaderKillsPixels || > + * 3DSTATE_WM::ForceKillPix == ON || > + * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget || > + * 3DSTATE_PS_BLEND::AlphaToCoverageEnable || > + * 3DSTATE_PS_BLEND::AlphaTestEnable || > + * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) || > + * (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != PSCDEPTH_OFF) > + */ > + return pipeline->kill_pixel || > + wm_prog_data->computed_depth_mode != PSCDEPTH_OFF; > +} > + > void > genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer) > { > @@ -390,6 +535,7 @@ genX(cmd_buffer_flush_dynamic_state)(struct > anv_cmd_buffer *cmd_buffer) > } > > if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE | > + ANV_CMD_DIRTY_RENDER_TARGETS | > ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK > | > ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK | > ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) { > @@ -415,6 +561,9 @@ genX(cmd_buffer_flush_dynamic_state)(struct > anv_cmd_buffer *cmd_buffer) > > anv_batch_emit_merge(&cmd_buffer->batch, dwords, > pipeline->gen9.wm_depth_stencil); > + > + genX(cmd_buffer_enable_pma_fix)(cmd_buffer, > + want_stencil_pma_fix(cmd_buffer)); > } > #endif > > diff --git a/src/intel/vulkan/genX_pipeline.c > b/src/intel/vulkan/genX_pipeline.c > index d2af8b9..3b0ae08 100644 > --- a/src/intel/vulkan/genX_pipeline.c > +++ b/src/intel/vulkan/genX_pipeline.c > @@ -784,6 +784,7 @@ emit_ds_state(struct anv_pipeline *pipeline, > * to make sure it's initialized to something useful. > */ > pipeline->writes_stencil = false; > + pipeline->stencil_test_enable = false; > pipeline->writes_depth = false; > pipeline->depth_test_enable = false; > memset(depth_stencil_dw, 0, sizeof(depth_stencil_dw)); > @@ -799,6 +800,7 @@ emit_ds_state(struct anv_pipeline *pipeline, > > VkPipelineDepthStencilStateCreateInfo info = *pCreateInfo; > sanitize_ds_state(&info, &pipeline->writes_stencil, ds_aspects); > + pipeline->stencil_test_enable = info.stencilTestEnable; > pipeline->writes_depth = info.depthWriteEnable; > pipeline->depth_test_enable = info.depthTestEnable; > > @@ -1556,8 +1558,8 @@ compute_kill_pixel(struct anv_pipeline *pipeline, > const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline); > > /* This computes the KillPixel portion of the computation for whether or > - * not we want to enable the PMA fix on gen8. It's given by this chunk of > - * the giant formula: > + * not we want to enable the PMA fix on gen8 or gen9. It's given by this > + * chunk of the giant formula: > * > * (3DSTATE_PS_EXTRA::PixelShaderKillsPixels || > * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget || > -- > 2.5.0.400.gff86faf > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev