Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com>
Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net>
---
 src/compiler/spirv/vtn_variables.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/compiler/spirv/vtn_variables.c 
b/src/compiler/spirv/vtn_variables.c
index e3845365bdd..3a5c23eff93 100644
--- a/src/compiler/spirv/vtn_variables.c
+++ b/src/compiler/spirv/vtn_variables.c
@@ -739,6 +739,7 @@ _vtn_variable_load_store(struct vtn_builder *b, bool load,
    case GLSL_TYPE_INT:
    case GLSL_TYPE_FLOAT:
    case GLSL_TYPE_BOOL:
+   case GLSL_TYPE_DOUBLE:
       /* At this point, we have a scalar, vector, or matrix so we know that
        * there cannot be any structure splitting still in the way.  By
        * stopping at the matrix level rather than the vector level, we
-- 
2.11.0

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