Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com> Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net> --- src/compiler/spirv/vtn_variables.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c index e3845365bdd..3a5c23eff93 100644 --- a/src/compiler/spirv/vtn_variables.c +++ b/src/compiler/spirv/vtn_variables.c @@ -739,6 +739,7 @@ _vtn_variable_load_store(struct vtn_builder *b, bool load, case GLSL_TYPE_INT: case GLSL_TYPE_FLOAT: case GLSL_TYPE_BOOL: + case GLSL_TYPE_DOUBLE: /* At this point, we have a scalar, vector, or matrix so we know that * there cannot be any structure splitting still in the way. By * stopping at the matrix level rather than the vector level, we -- 2.11.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev