Reviewed-by: Lionel Landwerlin <lionel.g.landwer...@intel.com>

On 03/01/17 02:43, Timothy Arceri wrote:
Here we also remove the duplicate field in gl_linked_shader and always
get the value from shader_info instead.
---
  src/compiler/glsl/glsl_to_nir.cpp                |  1 -
  src/compiler/glsl/link_uniforms.cpp              |  2 +-
  src/compiler/glsl/linker.cpp                     | 14 +++++++-------
  src/compiler/glsl/lower_ubo_reference.cpp        |  2 +-
  src/mesa/drivers/dri/i965/brw_shader.cpp         | 11 +++++++----
  src/mesa/drivers/dri/i965/brw_wm_surface_state.c |  4 ++--
  src/mesa/main/mtypes.h                           |  1 -
  src/mesa/state_tracker/st_atom_storagebuf.c      | 10 +++++-----
  src/mesa/state_tracker/st_glsl_to_tgsi.cpp       |  2 +-
  9 files changed, 24 insertions(+), 23 deletions(-)

diff --git a/src/compiler/glsl/glsl_to_nir.cpp 
b/src/compiler/glsl/glsl_to_nir.cpp
index 2620b41..cf3511e 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -150,7 +150,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
     if (shader_prog->Label)
        shader->info->label = ralloc_strdup(shader, shader_prog->Label);
     shader->info->num_textures = util_last_bit(sh->Program->SamplersUsed);
-   shader->info->num_ssbos = sh->NumShaderStorageBlocks;
     shader->info->clip_distance_array_size = 
sh->Program->ClipDistanceArraySize;
     shader->info->cull_distance_array_size = 
sh->Program->CullDistanceArraySize;
     shader->info->has_transform_feedback_varyings =
diff --git a/src/compiler/glsl/link_uniforms.cpp 
b/src/compiler/glsl/link_uniforms.cpp
index f614b9a..dba4677 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -901,7 +901,7 @@ link_update_uniform_buffer_variables(struct 
gl_linked_shader *shader,
               var->data.mode == ir_var_shader_storage);
unsigned num_blocks = var->data.mode == ir_var_uniform ?
-         shader->Program->info.num_ubos : shader->NumShaderStorageBlocks;
+         shader->Program->info.num_ubos : shader->Program->info.num_ssbos;
        struct gl_uniform_block **blks = var->data.mode == ir_var_uniform ?
           shader->Program->sh.UniformBlocks : shader->ShaderStorageBlocks;
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 1c06034..f8cdffd 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1137,7 +1137,7 @@ interstage_cross_validate_uniform_blocks(struct 
gl_shader_program *prog,
        if (prog->_LinkedShaders[i]) {
           if (validate_ssbo) {
              max_num_buffer_blocks +=
-               prog->_LinkedShaders[i]->NumShaderStorageBlocks;
+               prog->_LinkedShaders[i]->Program->info.num_ssbos;
           } else {
              max_num_buffer_blocks +=
                 prog->_LinkedShaders[i]->Program->info.num_ubos;
@@ -1158,7 +1158,7 @@ interstage_cross_validate_uniform_blocks(struct 
gl_shader_program *prog,
        unsigned sh_num_blocks;
        struct gl_uniform_block **sh_blks;
        if (validate_ssbo) {
-         sh_num_blocks = prog->_LinkedShaders[i]->NumShaderStorageBlocks;
+         sh_num_blocks = prog->_LinkedShaders[i]->Program->info.num_ssbos;
           sh_blks = sh->ShaderStorageBlocks;
        } else {
           sh_num_blocks = prog->_LinkedShaders[i]->Program->info.num_ubos;
@@ -2287,7 +2287,7 @@ link_intrastage_shaders(void *mem_ctx,
     for (unsigned i = 0; i < num_ssbo_blocks; i++) {
        linked->ShaderStorageBlocks[i] = &ssbo_blocks[i];
     }
-   linked->NumShaderStorageBlocks = num_ssbo_blocks;
+   linked->Program->info.num_ssbos = num_ssbo_blocks;
/* At this point linked should contain all of the linked IR, so
      * validate it to make sure nothing went wrong.
@@ -3099,7 +3099,7 @@ check_resources(struct gl_context *ctx, struct 
gl_shader_program *prog)
           }
        }
- total_shader_storage_blocks += sh->NumShaderStorageBlocks;
+      total_shader_storage_blocks += sh->Program->info.num_ssbos;
        total_uniform_blocks += sh->Program->info.num_ubos;
const unsigned max_uniform_blocks =
@@ -3112,10 +3112,10 @@ check_resources(struct gl_context *ctx, struct 
gl_shader_program *prog)
const unsigned max_shader_storage_blocks =
           ctx->Const.Program[i].MaxShaderStorageBlocks;
-      if (max_shader_storage_blocks < sh->NumShaderStorageBlocks) {
+      if (max_shader_storage_blocks < sh->Program->info.num_ssbos) {
           linker_error(prog, "Too many %s shader storage blocks (%d/%d)\n",
                        _mesa_shader_stage_to_string(i),
-                      sh->NumShaderStorageBlocks, max_shader_storage_blocks);
+                      sh->Program->info.num_ssbos, max_shader_storage_blocks);
        }
     }
@@ -3224,7 +3224,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
                           ctx->Const.Program[i].MaxImageUniforms);
total_image_units += sh->NumImages;
-         total_shader_storage_blocks += sh->NumShaderStorageBlocks;
+         total_shader_storage_blocks += sh->Program->info.num_ssbos;
if (i == MESA_SHADER_FRAGMENT) {
              foreach_in_list(ir_instruction, node, sh->ir) {
diff --git a/src/compiler/glsl/lower_ubo_reference.cpp 
b/src/compiler/glsl/lower_ubo_reference.cpp
index 5beda45..02a97bd 100644
--- a/src/compiler/glsl/lower_ubo_reference.cpp
+++ b/src/compiler/glsl/lower_ubo_reference.cpp
@@ -289,7 +289,7 @@ lower_ubo_reference_visitor::setup_for_load_or_store(void 
*mem_ctx,
     unsigned num_blocks;
     struct gl_uniform_block **blocks;
     if (this->buffer_access_type != ubo_load_access) {
-      num_blocks = shader->NumShaderStorageBlocks;
+      num_blocks = shader->Program->info.num_ssbos;
        blocks = shader->ShaderStorageBlocks;
     } else {
        num_blocks = shader->Program->info.num_ubos;
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp 
b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 70119a2..267f5fb 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -1195,16 +1195,19 @@ brw_assign_common_binding_table_offsets(gl_shader_stage 
stage,
     stage_prog_data->binding_table.texture_start = next_binding_table_offset;
     next_binding_table_offset += num_textures;
- if (shader) {
+   if (prog->info.num_ubos) {
        assert(prog->info.num_ubos <= BRW_MAX_UBO);
        stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
        next_binding_table_offset += prog->info.num_ubos;
+   } else {
+      stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
+   }
- assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
+   if (prog->info.num_ssbos) {
+      assert(prog->info.num_ssbos <= BRW_MAX_SSBO);
        stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
-      next_binding_table_offset += shader->NumShaderStorageBlocks;
+      next_binding_table_offset += prog->info.num_ssbos;
     } else {
-      stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
        stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
     }
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 2140312..28cb2ca 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -1408,7 +1408,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw,
     uint32_t *ssbo_surf_offsets =
        &stage_state->surf_offset[prog_data->binding_table.ssbo_start];
- for (int i = 0; i < shader->NumShaderStorageBlocks; i++) {
+   for (int i = 0; i < shader->Program->info.num_ssbos; i++) {
        struct gl_shader_storage_buffer_binding *binding =
           
&ctx->ShaderStorageBufferBindings[shader->ShaderStorageBlocks[i]->Binding];
@@ -1430,7 +1430,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw,
        }
     }
- if (shader->Program->info.num_ubos || shader->NumShaderStorageBlocks)
+   if (shader->Program->info.num_ubos || shader->Program->info.num_ssbos)
        brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
  }
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 6ddd695..595272b 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2384,7 +2384,6 @@ struct gl_linked_shader
      */
     unsigned num_combined_uniform_components;
- unsigned NumShaderStorageBlocks;
     struct gl_uniform_block **ShaderStorageBlocks;
struct exec_list *ir;
diff --git a/src/mesa/state_tracker/st_atom_storagebuf.c 
b/src/mesa/state_tracker/st_atom_storagebuf.c
index 1b6ed99..d01688c 100644
--- a/src/mesa/state_tracker/st_atom_storagebuf.c
+++ b/src/mesa/state_tracker/st_atom_storagebuf.c
@@ -53,7 +53,7 @@ st_bind_ssbos(struct st_context *st, struct gl_linked_shader 
*shader,
c = &st->ctx->Const.Program[shader->Stage]; - for (i = 0; i < shader->NumShaderStorageBlocks; i++) {
+   for (i = 0; i < shader->Program->info.num_ssbos; i++) {
        struct gl_shader_storage_buffer_binding *binding;
        struct st_buffer_object *st_obj;
        struct pipe_shader_buffer *sb = &buffers[i];
@@ -80,13 +80,13 @@ st_bind_ssbos(struct st_context *st, struct 
gl_linked_shader *shader,
        }
     }
     st->pipe->set_shader_buffers(st->pipe, shader_type, c->MaxAtomicBuffers,
-                                shader->NumShaderStorageBlocks, buffers);
+                                shader->Program->info.num_ssbos, buffers);
     /* clear out any stale shader buffers */
-   if (shader->NumShaderStorageBlocks < c->MaxShaderStorageBlocks)
+   if (shader->Program->info.num_ssbos < c->MaxShaderStorageBlocks)
        st->pipe->set_shader_buffers(
              st->pipe, shader_type,
-            c->MaxAtomicBuffers + shader->NumShaderStorageBlocks,
-            c->MaxShaderStorageBlocks - shader->NumShaderStorageBlocks,
+            c->MaxAtomicBuffers + shader->Program->info.num_ssbos,
+            c->MaxShaderStorageBlocks - shader->Program->info.num_ssbos,
              NULL);
  }
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index e06c958..d0bc3cc 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -6621,7 +6621,7 @@ set_affected_state_flags(uint64_t *states,
     if (prog->info.num_ubos)
        *states |= new_ubos;
- if (shader->NumShaderStorageBlocks)
+   if (prog->info.num_ssbos)
        *states |= new_ssbos;
if (prog->info.num_abos)


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