On 15 December 2016 at 12:23, Ilia Mirkin <imir...@alum.mit.edu> wrote:
> ping
>
> On Sun, Nov 27, 2016 at 4:22 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote:
>> The strategy is to do the same thing that the GLSL lower_offset_arrays
>> pass does - create 4 separate texture gather ops, one per offset, and
>> read in the results from each gather's w component to recreate the
>> desired result.
>>
>> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
>> ---

Looks good and I heard a rumour Doom complains without it.

Reviewed-by: Dave Airlie <airl...@redhat.com>
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