On 15 December 2016 at 12:23, Ilia Mirkin <imir...@alum.mit.edu> wrote: > ping > > On Sun, Nov 27, 2016 at 4:22 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: >> The strategy is to do the same thing that the GLSL lower_offset_arrays >> pass does - create 4 separate texture gather ops, one per offset, and >> read in the results from each gather's w component to recreate the >> desired result. >> >> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> >> ---
Looks good and I heard a rumour Doom complains without it. Reviewed-by: Dave Airlie <airl...@redhat.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev