These are all regularly available in desktop GL, so the backend fully supports them.
Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> --- There don't appear to be directed VK tests for these. However spirv_to_nir's translate_image_format has all the formats. And VK doesn't add any new formats over what's required for desktop GL... IMHO this is OK. src/intel/vulkan/anv_device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c index 336e595..16aba59 100644 --- a/src/intel/vulkan/anv_device.c +++ b/src/intel/vulkan/anv_device.c @@ -431,7 +431,7 @@ void anv_GetPhysicalDeviceFeatures( .fragmentStoresAndAtomics = true, .shaderTessellationAndGeometryPointSize = true, .shaderImageGatherExtended = true, - .shaderStorageImageExtendedFormats = false, + .shaderStorageImageExtendedFormats = true, .shaderStorageImageMultisample = false, .shaderUniformBufferArrayDynamicIndexing = true, .shaderSampledImageArrayDynamicIndexing = true, -- 2.7.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev