On Wed, Dec 7, 2016 at 12:04 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > On Wed, Dec 7, 2016 at 10:31 AM, Ilia Mirkin <imir...@alum.mit.edu> wrote: >> On Wed, Dec 7, 2016 at 10:25 AM, Lionel Landwerlin >> <lionel.g.landwer...@intel.com> wrote: >>> On 07/12/16 14:55, Ilia Mirkin wrote: >>>> >>>> On Thu, Dec 1, 2016 at 10:56 AM, Lionel Landwerlin >>>> <lionel.g.landwer...@intel.com> wrote: >>>>> >>>>> Signed-off-by: Lionel Landwerlin <lionel.g.landwer...@intel.com> >>>>> --- >>>>> src/compiler/glsl/ast.h | 5 ++++ >>>>> src/compiler/glsl/ast_to_hir.cpp | 5 ++++ >>>>> src/compiler/glsl/ast_type.cpp | 16 +++++++++++- >>>>> src/compiler/glsl/glsl_parser.yy | 34 >>>>> ++++++++++++++++++++++---- >>>>> src/compiler/glsl/glsl_parser_extras.cpp | 4 +++ >>>>> src/compiler/glsl/glsl_parser_extras.h | 4 +++ >>>>> src/compiler/glsl/linker.cpp | 3 +++ >>>>> src/compiler/shader_info.h | 6 +++++ >>>>> src/mesa/main/api_validate.c | 42 >>>>> ++++++++++++++++++++++++++++++++ >>>>> src/mesa/main/enable.c | 12 +++++++++ >>>>> src/mesa/main/extensions_table.h | 1 + >>>>> src/mesa/main/mtypes.h | 3 +++ >>>>> src/mesa/main/shaderapi.c | 1 + >>>>> 13 files changed, 130 insertions(+), 6 deletions(-) >>>>> >>>>> diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h >>>>> index df3a744..0e32c36 100644 >>>>> --- a/src/compiler/glsl/ast.h >>>>> +++ b/src/compiler/glsl/ast.h >>>>> @@ -610,6 +610,11 @@ struct ast_type_qualifier { >>>>> * Flag set if GL_ARB_post_depth_coverage layout qualifier is >>>>> used. >>>>> */ >>>>> unsigned post_depth_coverage:1; >>>>> + /** >>>>> + * Flag set if GL_INTEL_conservartive_rasterization layout >>>>> qualifier >>>>> + * is used. >>>>> + */ >>>>> + unsigned inner_coverage:1; >>>>> } >>>>> /** \brief Set of flags, accessed by name. */ >>>>> q; >>>>> diff --git a/src/compiler/glsl/ast_to_hir.cpp >>>>> b/src/compiler/glsl/ast_to_hir.cpp >>>>> index 2434ce5..1e14d27 100644 >>>>> --- a/src/compiler/glsl/ast_to_hir.cpp >>>>> +++ b/src/compiler/glsl/ast_to_hir.cpp >>>>> @@ -3633,6 +3633,11 @@ apply_layout_qualifier_to_variable(const struct >>>>> ast_type_qualifier *qual, >>>>> "valid in fragment shader input layout >>>>> declaration."); >>>>> } >>>>> >>>>> + if (qual->flags.q.inner_coverage) { >>>>> + _mesa_glsl_error(loc, state, "inner_coverage layout qualifier only >>>>> " >>>>> + "valid in fragment shader input layout >>>>> declaration."); >>>>> + } >>>>> + >>>>> if (qual->flags.q.post_depth_coverage) { >>>>> _mesa_glsl_error(loc, state, "post_depth_coverage layout >>>>> qualifier only " >>>>> "valid in fragment shader input layout >>>>> declaration."); >>>>> diff --git a/src/compiler/glsl/ast_type.cpp >>>>> b/src/compiler/glsl/ast_type.cpp >>>>> index aa1ae7e..d68e6e2 100644 >>>>> --- a/src/compiler/glsl/ast_type.cpp >>>>> +++ b/src/compiler/glsl/ast_type.cpp >>>>> @@ -579,6 +579,7 @@ ast_type_qualifier::validate_in_qualifier(YYLTYPE >>>>> *loc, >>>>> break; >>>>> case MESA_SHADER_FRAGMENT: >>>>> valid_in_mask.flags.q.early_fragment_tests = 1; >>>>> + valid_in_mask.flags.q.inner_coverage = 1; >>>>> valid_in_mask.flags.q.post_depth_coverage = 1; >>>>> break; >>>>> case MESA_SHADER_COMPUTE: >>>>> @@ -634,11 +635,23 @@ ast_type_qualifier::merge_into_in_qualifier(YYLTYPE >>>>> *loc, >>>>> state->in_qualifier->flags.q.early_fragment_tests = false; >>>>> } >>>>> >>>>> + if (state->in_qualifier->flags.q.inner_coverage) { >>>>> + state->fs_inner_coverage = true; >>>>> + state->in_qualifier->flags.q.inner_coverage = false; >>>>> + } >>>>> + >>>>> if (state->in_qualifier->flags.q.post_depth_coverage) { >>>>> state->fs_post_depth_coverage = true; >>>>> state->in_qualifier->flags.q.post_depth_coverage = false; >>>>> } >>>>> >>>>> + if (state->fs_inner_coverage && state->fs_post_depth_coverage) { >>>>> + _mesa_glsl_error(loc, state, >>>>> + "inner_coverage & post_depth_coverage layout >>>>> qualifiers " >>>>> + "are mutally exclusives"); >>>>> + r = false; >>>>> + } >>>>> + >>>>> /* We allow the creation of multiple cs_input_layout nodes. >>>>> Coherence among >>>>> * all existing nodes is checked later, when the AST node is >>>>> transformed >>>>> * into HIR. >>>>> @@ -707,7 +720,7 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc, >>>>> "%s '%s':" >>>>> "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s" >>>>> "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s" >>>>> - "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", >>>>> + "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", >>>>> message, name, >>>>> bad.flags.q.invariant ? " invariant" : "", >>>>> bad.flags.q.precise ? " precise" : "", >>>>> @@ -768,6 +781,7 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc, >>>>> bad.flags.q.vertices ? " vertices" : "", >>>>> bad.flags.q.subroutine ? " subroutine" : "", >>>>> bad.flags.q.subroutine_def ? " subroutine_def" : >>>>> "", >>>>> + bad.flags.q.inner_coverage ? " inner_coverage" : "", >>>>> bad.flags.q.post_depth_coverage ? " >>>>> post_depth_coverage" : ""); >>>>> return false; >>>>> } >>>>> diff --git a/src/compiler/glsl/glsl_parser.yy >>>>> b/src/compiler/glsl/glsl_parser.yy >>>>> index 09b7e79..e3893d5 100644 >>>>> --- a/src/compiler/glsl/glsl_parser.yy >>>>> +++ b/src/compiler/glsl/glsl_parser.yy >>>>> @@ -1372,9 +1372,10 @@ layout_qualifier_id: >>>>> } >>>>> } >>>>> } >>>>> + } >>>>> >>>>> - if (!$$.flags.i && >>>>> - match_layout_qualifier($1, "early_fragment_tests", state) >>>>> == 0) { >>>>> + if (!$$.flags.i) { >>>>> + if (match_layout_qualifier($1, "early_fragment_tests", state) >>>>> == 0) { >>>>> /* From section 4.4.1.3 of the GLSL 4.50 specification >>>>> * (Fragment Shader Inputs): >>>>> * >>>>> @@ -1393,15 +1394,32 @@ layout_qualifier_id: >>>>> $$.flags.q.early_fragment_tests = 1; >>>>> } >>>>> >>>>> - if (!$$.flags.i && >>>>> - match_layout_qualifier($1, "post_depth_coverage", state) == >>>>> 0) { >>>>> + if (match_layout_qualifier($1, "inner_coverage", state) == 0) { >>>>> + if (state->stage != MESA_SHADER_FRAGMENT) { >>>>> + _mesa_glsl_error(& @1, state, >>>>> + "inner_coverage layout qualifier only " >>>>> + "valid in fragment shaders"); >>>>> + } >>>>> + >>>>> + if (state->INTEL_conservative_rasterization_enable) { >>>>> + $$.flags.q.inner_coverage = 1; >>>>> + } else { >>>>> + _mesa_glsl_error(& @1, state, >>>>> + "inner_coverage layout qualifier >>>>> present, " >>>>> + "but the >>>>> INTEL_conservative_rasterization extension " >>>>> + "is not enabled."); >>>>> + } >>>>> + } >>>>> + >>>>> + if (match_layout_qualifier($1, "post_depth_coverage", state) == >>>>> 0) { >>>>> if (state->stage != MESA_SHADER_FRAGMENT) { >>>>> _mesa_glsl_error(& @1, state, >>>>> "post_depth_coverage layout qualifier >>>>> only " >>>>> "valid in fragment shaders"); >>>>> } >>>>> >>>>> - if (state->ARB_post_depth_coverage_enable) { >>>>> + if (state->ARB_post_depth_coverage_enable || >>>>> + state->INTEL_conservative_rasterization_enable) { >>>>> $$.flags.q.post_depth_coverage = 1; >>>>> } else { >>>>> _mesa_glsl_error(& @1, state, >>>>> @@ -1410,6 +1428,12 @@ layout_qualifier_id: >>>>> "is not enabled."); >>>>> } >>>>> } >>>>> + >>>>> + if ($$.flags.q.post_depth_coverage && >>>>> $$.flags.q.inner_coverage) { >>>>> + _mesa_glsl_error(& @1, state, >>>>> + "post_depth_coverage & inner_coverage >>>>> layout qualifiers " >>>>> + "are mutually exclusive"); >>>>> + } >>>>> } >>>>> >>>>> /* Layout qualifiers for tessellation evaluation shaders. */ >>>>> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp >>>>> b/src/compiler/glsl/glsl_parser_extras.cpp >>>>> index d1fc98d..14b7153 100644 >>>>> --- a/src/compiler/glsl/glsl_parser_extras.cpp >>>>> +++ b/src/compiler/glsl/glsl_parser_extras.cpp >>>>> @@ -293,6 +293,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct >>>>> gl_context *_ctx, >>>>> this->in_qualifier = new(this) ast_type_qualifier(); >>>>> this->out_qualifier = new(this) ast_type_qualifier(); >>>>> this->fs_early_fragment_tests = false; >>>>> + this->fs_inner_coverage = false; >>>>> this->fs_post_depth_coverage = false; >>>>> this->fs_blend_support = 0; >>>>> memset(this->atomic_counter_offsets, 0, >>>>> @@ -687,6 +688,7 @@ static const _mesa_glsl_extension >>>>> _mesa_glsl_supported_extensions[] = { >>>>> EXT(EXT_texture_array), >>>>> EXT_AEP(EXT_texture_buffer), >>>>> EXT_AEP(EXT_texture_cube_map_array), >>>>> + EXT(INTEL_conservative_rasterization), >>>>> EXT(MESA_shader_integer_functions), >>>>> EXT(NV_image_formats), >>>>> }; >>>>> @@ -1692,6 +1694,7 @@ set_shader_inout_layout(struct gl_shader *shader, >>>>> assert(!state->fs_pixel_center_integer); >>>>> assert(!state->fs_origin_upper_left); >>>>> assert(!state->fs_early_fragment_tests); >>>>> + assert(!state->fs_inner_coverage); >>>>> assert(!state->fs_post_depth_coverage); >>>>> } >>>>> >>>>> @@ -1813,6 +1816,7 @@ set_shader_inout_layout(struct gl_shader *shader, >>>>> shader->info.ARB_fragment_coord_conventions_enable = >>>>> state->ARB_fragment_coord_conventions_enable; >>>>> shader->info.EarlyFragmentTests = state->fs_early_fragment_tests; >>>>> + shader->info.InnerCoverage = state->fs_inner_coverage; >>>>> shader->info.PostDepthCoverage = state->fs_post_depth_coverage; >>>>> shader->info.BlendSupport = state->fs_blend_support; >>>>> break; >>>>> diff --git a/src/compiler/glsl/glsl_parser_extras.h >>>>> b/src/compiler/glsl/glsl_parser_extras.h >>>>> index 4277d43..d6fc377 100644 >>>>> --- a/src/compiler/glsl/glsl_parser_extras.h >>>>> +++ b/src/compiler/glsl/glsl_parser_extras.h >>>>> @@ -761,6 +761,8 @@ struct _mesa_glsl_parse_state { >>>>> bool EXT_texture_buffer_warn; >>>>> bool EXT_texture_cube_map_array_enable; >>>>> bool EXT_texture_cube_map_array_warn; >>>>> + bool INTEL_conservative_rasterization_enable; >>>>> + bool INTEL_conservative_rasterization_warn; >>>>> bool MESA_shader_framebuffer_fetch_enable; >>>>> bool MESA_shader_framebuffer_fetch_warn; >>>>> bool MESA_shader_framebuffer_fetch_non_coherent_enable; >>>>> @@ -788,6 +790,8 @@ struct _mesa_glsl_parse_state { >>>>> >>>>> bool fs_early_fragment_tests; >>>>> >>>>> + bool fs_inner_coverage; >>>>> + >>>>> bool fs_post_depth_coverage; >>>>> >>>>> unsigned fs_blend_support; >>>>> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp >>>>> index 39c5e07..f43ee97 100644 >>>>> --- a/src/compiler/glsl/linker.cpp >>>>> +++ b/src/compiler/glsl/linker.cpp >>>>> @@ -1888,6 +1888,9 @@ link_fs_inout_layout_qualifiers(struct >>>>> gl_shader_program *prog, >>>>> linked_shader->info.EarlyFragmentTests |= >>>>> shader->info.EarlyFragmentTests; >>>>> >>>>> + linked_shader->info.InnerCoverage |= >>>>> + shader->info.InnerCoverage; >>>>> + >>>>> linked_shader->info.PostDepthCoverage |= >>>>> shader->info.PostDepthCoverage; >>>>> >>>>> diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h >>>>> index b2830e0..768f053 100644 >>>>> --- a/src/compiler/shader_info.h >>>>> +++ b/src/compiler/shader_info.h >>>>> @@ -116,6 +116,12 @@ typedef struct shader_info { >>>>> * ARB_shader_image_load_store. >>>>> */ >>>>> bool early_fragment_tests; >>>>> + >>>>> + /** >>>>> + * Defined by INTEL_conservative_rasterization. >>>>> + */ >>>>> + bool inner_coverage; >>>>> + >>>>> bool post_depth_coverage; >>>>> >>>>> /** gl_FragDepth layout for ARB_conservative_depth. */ >>>>> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c >>>>> index d3b4cab..95a9676 100644 >>>>> --- a/src/mesa/main/api_validate.c >>>>> +++ b/src/mesa/main/api_validate.c >>>>> @@ -555,6 +555,48 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum >>>>> mode, const char *name) >>>>> } >>>>> } >>>>> >>>>> + /* From GL_INTEL_conservative_rasterization spec: >>>>> + * >>>>> + * The conservative rasterization option applies only to polygons >>>>> with >>>>> + * PolygonMode state set to FILL. Draw requests for polygons with >>>>> different >>>>> + * PolygonMode setting or for other primitive types (points/lines) >>>>> generate >>>>> + * INVALID_OPERATION error. >>>>> + */ >>>>> + if (ctx->IntelConservativeRasterization) { >>>>> + GLboolean pass = GL_TRUE; >>>>> + >>>>> + switch (mode) { >>>>> + case GL_POINTS: >>>>> + case GL_LINES: >>>>> + case GL_LINE_LOOP: >>>>> + case GL_LINE_STRIP: >>>>> + case GL_LINES_ADJACENCY: >>>>> + case GL_LINE_STRIP_ADJACENCY: >>>>> + pass = GL_FALSE; >>>>> + break; >>>>> + case GL_TRIANGLES: >>>>> + case GL_TRIANGLE_STRIP: >>>>> + case GL_TRIANGLE_FAN: >>>>> + case GL_QUADS: >>>>> + case GL_QUAD_STRIP: >>>>> + case GL_POLYGON: >>>>> + case GL_TRIANGLES_ADJACENCY: >>>>> + case GL_TRIANGLE_STRIP_ADJACENCY: >>>>> + if (ctx->Polygon.FrontMode != GL_FILL || >>>>> + ctx->Polygon.BackMode != GL_FILL) >>>>> + pass = GL_FALSE; >>>>> + break; >>>>> + default: >>>>> + pass = GL_FALSE; >>>>> + } >>>>> + if (!pass) { >>>>> + _mesa_error(ctx, GL_INVALID_OPERATION, >>>>> + "mode=%s invalid with >>>>> GL_INTEL_conservative_rasterization", >>>>> + _mesa_lookup_prim_by_nr(mode)); >>>>> + return GL_FALSE; >>>>> + } >>>>> + } >>>>> + >>>>> return GL_TRUE; >>>>> } >>>>> >>>>> diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c >>>>> index d1ab81e..c9f10ab 100644 >>>>> --- a/src/mesa/main/enable.c >>>>> +++ b/src/mesa/main/enable.c >>>>> @@ -439,6 +439,14 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, >>>>> GLboolean state) >>>>> FLUSH_VERTICES(ctx, _NEW_COLOR); >>>>> ctx->Color.IndexLogicOpEnabled = state; >>>>> break; >>>>> + case GL_CONSERVATIVE_RASTERIZATION_INTEL: >>>>> + if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES) >>>>> + goto invalid_enum_error; >>>> >>>> Did you test this on GLES? I don't think it'll work like you think. >>>> (Hint - API_OPENGLES == ES 1.0) >>> >>> >>> Oops indeed. Thanks for pointing that out, I'll decline the piglit tests for >>> GLES. > > Actually it occurs to me that this will also pass for compat contexts. > Maybe you should just do > > if (!_mesa_has_INTEL_conservative_reasterization(ctx)) > goto invalid_enum_error; > > which will cover all the various cases.
... and also I think you need to add something to src/mesa/main/get_hash_params.py - you're supposed to be able to use glGet* with the IsEnabled stuff. (I don't have a spec quote handy, but e.g. look at the GL_BLEND_ADVANCED_COHERENT_KHR handling.) -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev