Ah, I see. The difference is that it exists, unlike the ARB one :) I was confusing with the NV variant.
On Dec 1, 2016 2:10 PM, "Ilia Mirkin" <imir...@alum.mit.edu> wrote: Is this different from the arb variant? On Dec 1, 2016 10:56 AM, "Lionel Landwerlin" <lionel.g.landwer...@intel.com> wrote: > Signed-off-by: Lionel Landwerlin <lionel.g.landwer...@intel.com> > --- > src/compiler/glsl/ast.h | 5 ++++ > src/compiler/glsl/ast_to_hir.cpp | 5 ++++ > src/compiler/glsl/ast_type.cpp | 16 +++++++++++- > src/compiler/glsl/glsl_parser.yy | 34 ++++++++++++++++++++++---- > src/compiler/glsl/glsl_parser_extras.cpp | 4 +++ > src/compiler/glsl/glsl_parser_extras.h | 4 +++ > src/compiler/glsl/linker.cpp | 3 +++ > src/compiler/shader_info.h | 6 +++++ > src/mesa/main/api_validate.c | 42 > ++++++++++++++++++++++++++++++++ > src/mesa/main/enable.c | 12 +++++++++ > src/mesa/main/extensions_table.h | 1 + > src/mesa/main/mtypes.h | 3 +++ > src/mesa/main/shaderapi.c | 1 + > 13 files changed, 130 insertions(+), 6 deletions(-) > > diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h > index df3a744..0e32c36 100644 > --- a/src/compiler/glsl/ast.h > +++ b/src/compiler/glsl/ast.h > @@ -610,6 +610,11 @@ struct ast_type_qualifier { > * Flag set if GL_ARB_post_depth_coverage layout qualifier is > used. > */ > unsigned post_depth_coverage:1; > + /** > + * Flag set if GL_INTEL_conservartive_rasterization layout > qualifier > + * is used. > + */ > + unsigned inner_coverage:1; > } > /** \brief Set of flags, accessed by name. */ > q; > diff --git a/src/compiler/glsl/ast_to_hir.cpp > b/src/compiler/glsl/ast_to_hir.cpp > index 2434ce5..1e14d27 100644 > --- a/src/compiler/glsl/ast_to_hir.cpp > +++ b/src/compiler/glsl/ast_to_hir.cpp > @@ -3633,6 +3633,11 @@ apply_layout_qualifier_to_variable(const struct > ast_type_qualifier *qual, > "valid in fragment shader input layout > declaration."); > } > > + if (qual->flags.q.inner_coverage) { > + _mesa_glsl_error(loc, state, "inner_coverage layout qualifier only " > + "valid in fragment shader input layout > declaration."); > + } > + > if (qual->flags.q.post_depth_coverage) { > _mesa_glsl_error(loc, state, "post_depth_coverage layout qualifier > only " > "valid in fragment shader input layout > declaration."); > diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.c > pp > index aa1ae7e..d68e6e2 100644 > --- a/src/compiler/glsl/ast_type.cpp > +++ b/src/compiler/glsl/ast_type.cpp > @@ -579,6 +579,7 @@ ast_type_qualifier::validate_in_qualifier(YYLTYPE > *loc, > break; > case MESA_SHADER_FRAGMENT: > valid_in_mask.flags.q.early_fragment_tests = 1; > + valid_in_mask.flags.q.inner_coverage = 1; > valid_in_mask.flags.q.post_depth_coverage = 1; > break; > case MESA_SHADER_COMPUTE: > @@ -634,11 +635,23 @@ ast_type_qualifier::merge_into_in_qualifier(YYLTYPE > *loc, > state->in_qualifier->flags.q.early_fragment_tests = false; > } > > + if (state->in_qualifier->flags.q.inner_coverage) { > + state->fs_inner_coverage = true; > + state->in_qualifier->flags.q.inner_coverage = false; > + } > + > if (state->in_qualifier->flags.q.post_depth_coverage) { > state->fs_post_depth_coverage = true; > state->in_qualifier->flags.q.post_depth_coverage = false; > } > > + if (state->fs_inner_coverage && state->fs_post_depth_coverage) { > + _mesa_glsl_error(loc, state, > + "inner_coverage & post_depth_coverage layout > qualifiers " > + "are mutally exclusives"); > + r = false; > + } > + > /* We allow the creation of multiple cs_input_layout nodes. Coherence > among > * all existing nodes is checked later, when the AST node is > transformed > * into HIR. > @@ -707,7 +720,7 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc, > "%s '%s':" > "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s" > "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s" > - "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", > + "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", > message, name, > bad.flags.q.invariant ? " invariant" : "", > bad.flags.q.precise ? " precise" : "", > @@ -768,6 +781,7 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc, > bad.flags.q.vertices ? " vertices" : "", > bad.flags.q.subroutine ? " subroutine" : "", > bad.flags.q.subroutine_def ? " subroutine_def" : "", > + bad.flags.q.inner_coverage ? " inner_coverage" : "", > bad.flags.q.post_depth_coverage ? " > post_depth_coverage" : ""); > return false; > } > diff --git a/src/compiler/glsl/glsl_parser.yy > b/src/compiler/glsl/glsl_parser.yy > index 09b7e79..e3893d5 100644 > --- a/src/compiler/glsl/glsl_parser.yy > +++ b/src/compiler/glsl/glsl_parser.yy > @@ -1372,9 +1372,10 @@ layout_qualifier_id: > } > } > } > + } > > - if (!$$.flags.i && > - match_layout_qualifier($1, "early_fragment_tests", state) == > 0) { > + if (!$$.flags.i) { > + if (match_layout_qualifier($1, "early_fragment_tests", state) == > 0) { > /* From section 4.4.1.3 of the GLSL 4.50 specification > * (Fragment Shader Inputs): > * > @@ -1393,15 +1394,32 @@ layout_qualifier_id: > $$.flags.q.early_fragment_tests = 1; > } > > - if (!$$.flags.i && > - match_layout_qualifier($1, "post_depth_coverage", state) == > 0) { > + if (match_layout_qualifier($1, "inner_coverage", state) == 0) { > + if (state->stage != MESA_SHADER_FRAGMENT) { > + _mesa_glsl_error(& @1, state, > + "inner_coverage layout qualifier only " > + "valid in fragment shaders"); > + } > + > + if (state->INTEL_conservative_rasterization_enable) { > + $$.flags.q.inner_coverage = 1; > + } else { > + _mesa_glsl_error(& @1, state, > + "inner_coverage layout qualifier present, > " > + "but the INTEL_conservative_rasterization > extension " > + "is not enabled."); > + } > + } > + > + if (match_layout_qualifier($1, "post_depth_coverage", state) == > 0) { > if (state->stage != MESA_SHADER_FRAGMENT) { > _mesa_glsl_error(& @1, state, > "post_depth_coverage layout qualifier > only " > "valid in fragment shaders"); > } > > - if (state->ARB_post_depth_coverage_enable) { > + if (state->ARB_post_depth_coverage_enable || > + state->INTEL_conservative_rasterization_enable) { > $$.flags.q.post_depth_coverage = 1; > } else { > _mesa_glsl_error(& @1, state, > @@ -1410,6 +1428,12 @@ layout_qualifier_id: > "is not enabled."); > } > } > + > + if ($$.flags.q.post_depth_coverage && > $$.flags.q.inner_coverage) { > + _mesa_glsl_error(& @1, state, > + "post_depth_coverage & inner_coverage layout > qualifiers " > + "are mutually exclusive"); > + } > } > > /* Layout qualifiers for tessellation evaluation shaders. */ > diff --git a/src/compiler/glsl/glsl_parser_extras.cpp > b/src/compiler/glsl/glsl_parser_extras.cpp > index d1fc98d..14b7153 100644 > --- a/src/compiler/glsl/glsl_parser_extras.cpp > +++ b/src/compiler/glsl/glsl_parser_extras.cpp > @@ -293,6 +293,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct > gl_context *_ctx, > this->in_qualifier = new(this) ast_type_qualifier(); > this->out_qualifier = new(this) ast_type_qualifier(); > this->fs_early_fragment_tests = false; > + this->fs_inner_coverage = false; > this->fs_post_depth_coverage = false; > this->fs_blend_support = 0; > memset(this->atomic_counter_offsets, 0, > @@ -687,6 +688,7 @@ static const _mesa_glsl_extension > _mesa_glsl_supported_extensions[] = { > EXT(EXT_texture_array), > EXT_AEP(EXT_texture_buffer), > EXT_AEP(EXT_texture_cube_map_array), > + EXT(INTEL_conservative_rasterization), > EXT(MESA_shader_integer_functions), > EXT(NV_image_formats), > }; > @@ -1692,6 +1694,7 @@ set_shader_inout_layout(struct gl_shader *shader, > assert(!state->fs_pixel_center_integer); > assert(!state->fs_origin_upper_left); > assert(!state->fs_early_fragment_tests); > + assert(!state->fs_inner_coverage); > assert(!state->fs_post_depth_coverage); > } > > @@ -1813,6 +1816,7 @@ set_shader_inout_layout(struct gl_shader *shader, > shader->info.ARB_fragment_coord_conventions_enable = > state->ARB_fragment_coord_conventions_enable; > shader->info.EarlyFragmentTests = state->fs_early_fragment_tests; > + shader->info.InnerCoverage = state->fs_inner_coverage; > shader->info.PostDepthCoverage = state->fs_post_depth_coverage; > shader->info.BlendSupport = state->fs_blend_support; > break; > diff --git a/src/compiler/glsl/glsl_parser_extras.h > b/src/compiler/glsl/glsl_parser_extras.h > index 4277d43..d6fc377 100644 > --- a/src/compiler/glsl/glsl_parser_extras.h > +++ b/src/compiler/glsl/glsl_parser_extras.h > @@ -761,6 +761,8 @@ struct _mesa_glsl_parse_state { > bool EXT_texture_buffer_warn; > bool EXT_texture_cube_map_array_enable; > bool EXT_texture_cube_map_array_warn; > + bool INTEL_conservative_rasterization_enable; > + bool INTEL_conservative_rasterization_warn; > bool MESA_shader_framebuffer_fetch_enable; > bool MESA_shader_framebuffer_fetch_warn; > bool MESA_shader_framebuffer_fetch_non_coherent_enable; > @@ -788,6 +790,8 @@ struct _mesa_glsl_parse_state { > > bool fs_early_fragment_tests; > > + bool fs_inner_coverage; > + > bool fs_post_depth_coverage; > > unsigned fs_blend_support; > diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp > index 39c5e07..f43ee97 100644 > --- a/src/compiler/glsl/linker.cpp > +++ b/src/compiler/glsl/linker.cpp > @@ -1888,6 +1888,9 @@ link_fs_inout_layout_qualifiers(struct > gl_shader_program *prog, > linked_shader->info.EarlyFragmentTests |= > shader->info.EarlyFragmentTests; > > + linked_shader->info.InnerCoverage |= > + shader->info.InnerCoverage; > + > linked_shader->info.PostDepthCoverage |= > shader->info.PostDepthCoverage; > > diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h > index b2830e0..768f053 100644 > --- a/src/compiler/shader_info.h > +++ b/src/compiler/shader_info.h > @@ -116,6 +116,12 @@ typedef struct shader_info { > * ARB_shader_image_load_store. > */ > bool early_fragment_tests; > + > + /** > + * Defined by INTEL_conservative_rasterization. > + */ > + bool inner_coverage; > + > bool post_depth_coverage; > > /** gl_FragDepth layout for ARB_conservative_depth. */ > diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c > index d3b4cab..95a9676 100644 > --- a/src/mesa/main/api_validate.c > +++ b/src/mesa/main/api_validate.c > @@ -555,6 +555,48 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum > mode, const char *name) > } > } > > + /* From GL_INTEL_conservative_rasterization spec: > + * > + * The conservative rasterization option applies only to polygons with > + * PolygonMode state set to FILL. Draw requests for polygons with > different > + * PolygonMode setting or for other primitive types (points/lines) > generate > + * INVALID_OPERATION error. > + */ > + if (ctx->IntelConservativeRasterization) { > + GLboolean pass = GL_TRUE; > + > + switch (mode) { > + case GL_POINTS: > + case GL_LINES: > + case GL_LINE_LOOP: > + case GL_LINE_STRIP: > + case GL_LINES_ADJACENCY: > + case GL_LINE_STRIP_ADJACENCY: > + pass = GL_FALSE; > + break; > + case GL_TRIANGLES: > + case GL_TRIANGLE_STRIP: > + case GL_TRIANGLE_FAN: > + case GL_QUADS: > + case GL_QUAD_STRIP: > + case GL_POLYGON: > + case GL_TRIANGLES_ADJACENCY: > + case GL_TRIANGLE_STRIP_ADJACENCY: > + if (ctx->Polygon.FrontMode != GL_FILL || > + ctx->Polygon.BackMode != GL_FILL) > + pass = GL_FALSE; > + break; > + default: > + pass = GL_FALSE; > + } > + if (!pass) { > + _mesa_error(ctx, GL_INVALID_OPERATION, > + "mode=%s invalid with GL_INTEL_conservative_rasteriz > ation", > + _mesa_lookup_prim_by_nr(mode)); > + return GL_FALSE; > + } > + } > + > return GL_TRUE; > } > > diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c > index d1ab81e..c9f10ab 100644 > --- a/src/mesa/main/enable.c > +++ b/src/mesa/main/enable.c > @@ -439,6 +439,14 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, > GLboolean state) > FLUSH_VERTICES(ctx, _NEW_COLOR); > ctx->Color.IndexLogicOpEnabled = state; > break; > + case GL_CONSERVATIVE_RASTERIZATION_INTEL: > + if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES) > + goto invalid_enum_error; > + if (ctx->IntelConservativeRasterization == state) > + return; > + FLUSH_VERTICES(ctx, _NEW_POLYGON); > + ctx->IntelConservativeRasterization = state; > + break; > case GL_COLOR_LOGIC_OP: > if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES) > goto invalid_enum_error; > @@ -1631,6 +1639,10 @@ _mesa_IsEnabled( GLenum cap ) > CHECK_EXTENSION(KHR_blend_equation_advanced_coherent); > return ctx->Color.BlendCoherent; > > + case GL_CONSERVATIVE_RASTERIZATION_INTEL: > + CHECK_EXTENSION(INTEL_conservative_rasterization); > + return ctx->IntelConservativeRasterization; > + > default: > goto invalid_enum_error; > } > diff --git a/src/mesa/main/extensions_table.h > b/src/mesa/main/extensions_table.h > index f2d3a5b..6756f7c 100644 > --- a/src/mesa/main/extensions_table.h > +++ b/src/mesa/main/extensions_table.h > @@ -290,6 +290,7 @@ EXT(IBM_texture_mirrored_repeat , > dummy_true > > EXT(INGR_blend_func_separate , EXT_blend_func_separate > , GLL, x , x , x , 1999) > > +EXT(INTEL_conservative_rasterization , > INTEL_conservative_rasterization , x , 42, x , 32, 2013) > EXT(INTEL_performance_query , INTEL_performance_query > , GLL, GLC, x , ES2, 2013) > > EXT(KHR_blend_equation_advanced , > KHR_blend_equation_advanced , GLL, GLC, x , ES2, 2014) > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h > index dfa9a78..e91a8ac 100644 > --- a/src/mesa/main/mtypes.h > +++ b/src/mesa/main/mtypes.h > @@ -2175,6 +2175,7 @@ struct gl_shader_info > bool uses_gl_fragcoord; > bool redeclares_gl_fragcoord; > bool PostDepthCoverage; > + bool InnerCoverage; > bool ARB_fragment_coord_conventions_enable; > > /** > @@ -3935,6 +3936,7 @@ struct gl_extensions > GLboolean ATI_fragment_shader; > GLboolean ATI_separate_stencil; > GLboolean GREMEDY_string_marker; > + GLboolean INTEL_conservative_rasterization; > GLboolean INTEL_performance_query; > GLboolean KHR_blend_equation_advanced; > GLboolean KHR_blend_equation_advanced_coherent; > @@ -4618,6 +4620,7 @@ struct gl_context > GLboolean TextureFormatSupported[MESA_FORMAT_COUNT]; > > GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */ > + GLboolean IntelConservativeRasterization; /**< > GL_INTEL_CONSERVATIVE_RASTERIZATION */ > > /** > * \name Hooks for module contexts. > diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c > index 33e4334..d8f2e79 100644 > --- a/src/mesa/main/shaderapi.c > +++ b/src/mesa/main/shaderapi.c > @@ -2194,6 +2194,7 @@ _mesa_copy_linked_program_data(const struct > gl_shader_program *src, > case MESA_SHADER_FRAGMENT: { > dst->info.fs.depth_layout = src->FragDepthLayout; > dst->info.fs.early_fragment_tests = dst_sh->info.EarlyFragmentTest > s; > + dst->info.fs.inner_coverage = dst_sh->info.InnerCoverage; > dst->info.fs.post_depth_coverage = dst_sh->info.PostDepthCoverage; > break; > } > -- > 2.10.2 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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