Ilia, it is different from the NV variant -- NV unfortunately threw a bunch of other stuff in (extra subpixel bits in conservative mode).
Series is: Reviewed-by: Chris Forbes <chrisfor...@google.com> On Fri, Dec 2, 2016 at 8:21 AM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > Ah, I see. The difference is that it exists, unlike the ARB one :) I was > confusing with the NV variant. > > On Dec 1, 2016 2:10 PM, "Ilia Mirkin" <imir...@alum.mit.edu> wrote: > > Is this different from the arb variant? > > On Dec 1, 2016 10:56 AM, "Lionel Landwerlin" < > lionel.g.landwer...@intel.com> wrote: > >> Signed-off-by: Lionel Landwerlin <lionel.g.landwer...@intel.com> >> --- >> src/compiler/glsl/ast.h | 5 ++++ >> src/compiler/glsl/ast_to_hir.cpp | 5 ++++ >> src/compiler/glsl/ast_type.cpp | 16 +++++++++++- >> src/compiler/glsl/glsl_parser.yy | 34 ++++++++++++++++++++++---- >> src/compiler/glsl/glsl_parser_extras.cpp | 4 +++ >> src/compiler/glsl/glsl_parser_extras.h | 4 +++ >> src/compiler/glsl/linker.cpp | 3 +++ >> src/compiler/shader_info.h | 6 +++++ >> src/mesa/main/api_validate.c | 42 >> ++++++++++++++++++++++++++++++++ >> src/mesa/main/enable.c | 12 +++++++++ >> src/mesa/main/extensions_table.h | 1 + >> src/mesa/main/mtypes.h | 3 +++ >> src/mesa/main/shaderapi.c | 1 + >> 13 files changed, 130 insertions(+), 6 deletions(-) >> >> diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h >> index df3a744..0e32c36 100644 >> --- a/src/compiler/glsl/ast.h >> +++ b/src/compiler/glsl/ast.h >> @@ -610,6 +610,11 @@ struct ast_type_qualifier { >> * Flag set if GL_ARB_post_depth_coverage layout qualifier is >> used. >> */ >> unsigned post_depth_coverage:1; >> + /** >> + * Flag set if GL_INTEL_conservartive_rasterization layout >> qualifier >> + * is used. >> + */ >> + unsigned inner_coverage:1; >> } >> /** \brief Set of flags, accessed by name. */ >> q; >> diff --git a/src/compiler/glsl/ast_to_hir.cpp >> b/src/compiler/glsl/ast_to_hir.cpp >> index 2434ce5..1e14d27 100644 >> --- a/src/compiler/glsl/ast_to_hir.cpp >> +++ b/src/compiler/glsl/ast_to_hir.cpp >> @@ -3633,6 +3633,11 @@ apply_layout_qualifier_to_variable(const struct >> ast_type_qualifier *qual, >> "valid in fragment shader input layout >> declaration."); >> } >> >> + if (qual->flags.q.inner_coverage) { >> + _mesa_glsl_error(loc, state, "inner_coverage layout qualifier only >> " >> + "valid in fragment shader input layout >> declaration."); >> + } >> + >> if (qual->flags.q.post_depth_coverage) { >> _mesa_glsl_error(loc, state, "post_depth_coverage layout qualifier >> only " >> "valid in fragment shader input layout >> declaration."); >> diff --git a/src/compiler/glsl/ast_type.cpp >> b/src/compiler/glsl/ast_type.cpp >> index aa1ae7e..d68e6e2 100644 >> --- a/src/compiler/glsl/ast_type.cpp >> +++ b/src/compiler/glsl/ast_type.cpp >> @@ -579,6 +579,7 @@ ast_type_qualifier::validate_in_qualifier(YYLTYPE >> *loc, >> break; >> case MESA_SHADER_FRAGMENT: >> valid_in_mask.flags.q.early_fragment_tests = 1; >> + valid_in_mask.flags.q.inner_coverage = 1; >> valid_in_mask.flags.q.post_depth_coverage = 1; >> break; >> case MESA_SHADER_COMPUTE: >> @@ -634,11 +635,23 @@ ast_type_qualifier::merge_into_in_qualifier(YYLTYPE >> *loc, >> state->in_qualifier->flags.q.early_fragment_tests = false; >> } >> >> + if (state->in_qualifier->flags.q.inner_coverage) { >> + state->fs_inner_coverage = true; >> + state->in_qualifier->flags.q.inner_coverage = false; >> + } >> + >> if (state->in_qualifier->flags.q.post_depth_coverage) { >> state->fs_post_depth_coverage = true; >> state->in_qualifier->flags.q.post_depth_coverage = false; >> } >> >> + if (state->fs_inner_coverage && state->fs_post_depth_coverage) { >> + _mesa_glsl_error(loc, state, >> + "inner_coverage & post_depth_coverage layout >> qualifiers " >> + "are mutally exclusives"); >> + r = false; >> + } >> + >> /* We allow the creation of multiple cs_input_layout nodes. Coherence >> among >> * all existing nodes is checked later, when the AST node is >> transformed >> * into HIR. >> @@ -707,7 +720,7 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc, >> "%s '%s':" >> "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s" >> "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s" >> - "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", >> + "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", >> message, name, >> bad.flags.q.invariant ? " invariant" : "", >> bad.flags.q.precise ? " precise" : "", >> @@ -768,6 +781,7 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc, >> bad.flags.q.vertices ? " vertices" : "", >> bad.flags.q.subroutine ? " subroutine" : "", >> bad.flags.q.subroutine_def ? " subroutine_def" : "", >> + bad.flags.q.inner_coverage ? " inner_coverage" : "", >> bad.flags.q.post_depth_coverage ? " >> post_depth_coverage" : ""); >> return false; >> } >> diff --git a/src/compiler/glsl/glsl_parser.yy >> b/src/compiler/glsl/glsl_parser.yy >> index 09b7e79..e3893d5 100644 >> --- a/src/compiler/glsl/glsl_parser.yy >> +++ b/src/compiler/glsl/glsl_parser.yy >> @@ -1372,9 +1372,10 @@ layout_qualifier_id: >> } >> } >> } >> + } >> >> - if (!$$.flags.i && >> - match_layout_qualifier($1, "early_fragment_tests", state) >> == 0) { >> + if (!$$.flags.i) { >> + if (match_layout_qualifier($1, "early_fragment_tests", state) >> == 0) { >> /* From section 4.4.1.3 of the GLSL 4.50 specification >> * (Fragment Shader Inputs): >> * >> @@ -1393,15 +1394,32 @@ layout_qualifier_id: >> $$.flags.q.early_fragment_tests = 1; >> } >> >> - if (!$$.flags.i && >> - match_layout_qualifier($1, "post_depth_coverage", state) == >> 0) { >> + if (match_layout_qualifier($1, "inner_coverage", state) == 0) { >> + if (state->stage != MESA_SHADER_FRAGMENT) { >> + _mesa_glsl_error(& @1, state, >> + "inner_coverage layout qualifier only " >> + "valid in fragment shaders"); >> + } >> + >> + if (state->INTEL_conservative_rasterization_enable) { >> + $$.flags.q.inner_coverage = 1; >> + } else { >> + _mesa_glsl_error(& @1, state, >> + "inner_coverage layout qualifier >> present, " >> + "but the INTEL_conservative_rasterization >> extension " >> + "is not enabled."); >> + } >> + } >> + >> + if (match_layout_qualifier($1, "post_depth_coverage", state) == >> 0) { >> if (state->stage != MESA_SHADER_FRAGMENT) { >> _mesa_glsl_error(& @1, state, >> "post_depth_coverage layout qualifier >> only " >> "valid in fragment shaders"); >> } >> >> - if (state->ARB_post_depth_coverage_enable) { >> + if (state->ARB_post_depth_coverage_enable || >> + state->INTEL_conservative_rasterization_enable) { >> $$.flags.q.post_depth_coverage = 1; >> } else { >> _mesa_glsl_error(& @1, state, >> @@ -1410,6 +1428,12 @@ layout_qualifier_id: >> "is not enabled."); >> } >> } >> + >> + if ($$.flags.q.post_depth_coverage && >> $$.flags.q.inner_coverage) { >> + _mesa_glsl_error(& @1, state, >> + "post_depth_coverage & inner_coverage >> layout qualifiers " >> + "are mutually exclusive"); >> + } >> } >> >> /* Layout qualifiers for tessellation evaluation shaders. */ >> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp >> b/src/compiler/glsl/glsl_parser_extras.cpp >> index d1fc98d..14b7153 100644 >> --- a/src/compiler/glsl/glsl_parser_extras.cpp >> +++ b/src/compiler/glsl/glsl_parser_extras.cpp >> @@ -293,6 +293,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct >> gl_context *_ctx, >> this->in_qualifier = new(this) ast_type_qualifier(); >> this->out_qualifier = new(this) ast_type_qualifier(); >> this->fs_early_fragment_tests = false; >> + this->fs_inner_coverage = false; >> this->fs_post_depth_coverage = false; >> this->fs_blend_support = 0; >> memset(this->atomic_counter_offsets, 0, >> @@ -687,6 +688,7 @@ static const _mesa_glsl_extension >> _mesa_glsl_supported_extensions[] = { >> EXT(EXT_texture_array), >> EXT_AEP(EXT_texture_buffer), >> EXT_AEP(EXT_texture_cube_map_array), >> + EXT(INTEL_conservative_rasterization), >> EXT(MESA_shader_integer_functions), >> EXT(NV_image_formats), >> }; >> @@ -1692,6 +1694,7 @@ set_shader_inout_layout(struct gl_shader *shader, >> assert(!state->fs_pixel_center_integer); >> assert(!state->fs_origin_upper_left); >> assert(!state->fs_early_fragment_tests); >> + assert(!state->fs_inner_coverage); >> assert(!state->fs_post_depth_coverage); >> } >> >> @@ -1813,6 +1816,7 @@ set_shader_inout_layout(struct gl_shader *shader, >> shader->info.ARB_fragment_coord_conventions_enable = >> state->ARB_fragment_coord_conventions_enable; >> shader->info.EarlyFragmentTests = state->fs_early_fragment_tests; >> + shader->info.InnerCoverage = state->fs_inner_coverage; >> shader->info.PostDepthCoverage = state->fs_post_depth_coverage; >> shader->info.BlendSupport = state->fs_blend_support; >> break; >> diff --git a/src/compiler/glsl/glsl_parser_extras.h >> b/src/compiler/glsl/glsl_parser_extras.h >> index 4277d43..d6fc377 100644 >> --- a/src/compiler/glsl/glsl_parser_extras.h >> +++ b/src/compiler/glsl/glsl_parser_extras.h >> @@ -761,6 +761,8 @@ struct _mesa_glsl_parse_state { >> bool EXT_texture_buffer_warn; >> bool EXT_texture_cube_map_array_enable; >> bool EXT_texture_cube_map_array_warn; >> + bool INTEL_conservative_rasterization_enable; >> + bool INTEL_conservative_rasterization_warn; >> bool MESA_shader_framebuffer_fetch_enable; >> bool MESA_shader_framebuffer_fetch_warn; >> bool MESA_shader_framebuffer_fetch_non_coherent_enable; >> @@ -788,6 +790,8 @@ struct _mesa_glsl_parse_state { >> >> bool fs_early_fragment_tests; >> >> + bool fs_inner_coverage; >> + >> bool fs_post_depth_coverage; >> >> unsigned fs_blend_support; >> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp >> index 39c5e07..f43ee97 100644 >> --- a/src/compiler/glsl/linker.cpp >> +++ b/src/compiler/glsl/linker.cpp >> @@ -1888,6 +1888,9 @@ link_fs_inout_layout_qualifiers(struct >> gl_shader_program *prog, >> linked_shader->info.EarlyFragmentTests |= >> shader->info.EarlyFragmentTests; >> >> + linked_shader->info.InnerCoverage |= >> + shader->info.InnerCoverage; >> + >> linked_shader->info.PostDepthCoverage |= >> shader->info.PostDepthCoverage; >> >> diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h >> index b2830e0..768f053 100644 >> --- a/src/compiler/shader_info.h >> +++ b/src/compiler/shader_info.h >> @@ -116,6 +116,12 @@ typedef struct shader_info { >> * ARB_shader_image_load_store. >> */ >> bool early_fragment_tests; >> + >> + /** >> + * Defined by INTEL_conservative_rasterization. >> + */ >> + bool inner_coverage; >> + >> bool post_depth_coverage; >> >> /** gl_FragDepth layout for ARB_conservative_depth. */ >> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c >> index d3b4cab..95a9676 100644 >> --- a/src/mesa/main/api_validate.c >> +++ b/src/mesa/main/api_validate.c >> @@ -555,6 +555,48 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum >> mode, const char *name) >> } >> } >> >> + /* From GL_INTEL_conservative_rasterization spec: >> + * >> + * The conservative rasterization option applies only to polygons with >> + * PolygonMode state set to FILL. Draw requests for polygons with >> different >> + * PolygonMode setting or for other primitive types (points/lines) >> generate >> + * INVALID_OPERATION error. >> + */ >> + if (ctx->IntelConservativeRasterization) { >> + GLboolean pass = GL_TRUE; >> + >> + switch (mode) { >> + case GL_POINTS: >> + case GL_LINES: >> + case GL_LINE_LOOP: >> + case GL_LINE_STRIP: >> + case GL_LINES_ADJACENCY: >> + case GL_LINE_STRIP_ADJACENCY: >> + pass = GL_FALSE; >> + break; >> + case GL_TRIANGLES: >> + case GL_TRIANGLE_STRIP: >> + case GL_TRIANGLE_FAN: >> + case GL_QUADS: >> + case GL_QUAD_STRIP: >> + case GL_POLYGON: >> + case GL_TRIANGLES_ADJACENCY: >> + case GL_TRIANGLE_STRIP_ADJACENCY: >> + if (ctx->Polygon.FrontMode != GL_FILL || >> + ctx->Polygon.BackMode != GL_FILL) >> + pass = GL_FALSE; >> + break; >> + default: >> + pass = GL_FALSE; >> + } >> + if (!pass) { >> + _mesa_error(ctx, GL_INVALID_OPERATION, >> + "mode=%s invalid with GL_INTEL_conservative_rasteriz >> ation", >> + _mesa_lookup_prim_by_nr(mode)); >> + return GL_FALSE; >> + } >> + } >> + >> return GL_TRUE; >> } >> >> diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c >> index d1ab81e..c9f10ab 100644 >> --- a/src/mesa/main/enable.c >> +++ b/src/mesa/main/enable.c >> @@ -439,6 +439,14 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, >> GLboolean state) >> FLUSH_VERTICES(ctx, _NEW_COLOR); >> ctx->Color.IndexLogicOpEnabled = state; >> break; >> + case GL_CONSERVATIVE_RASTERIZATION_INTEL: >> + if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES) >> + goto invalid_enum_error; >> + if (ctx->IntelConservativeRasterization == state) >> + return; >> + FLUSH_VERTICES(ctx, _NEW_POLYGON); >> + ctx->IntelConservativeRasterization = state; >> + break; >> case GL_COLOR_LOGIC_OP: >> if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES) >> goto invalid_enum_error; >> @@ -1631,6 +1639,10 @@ _mesa_IsEnabled( GLenum cap ) >> CHECK_EXTENSION(KHR_blend_equation_advanced_coherent); >> return ctx->Color.BlendCoherent; >> >> + case GL_CONSERVATIVE_RASTERIZATION_INTEL: >> + CHECK_EXTENSION(INTEL_conservative_rasterization); >> + return ctx->IntelConservativeRasterization; >> + >> default: >> goto invalid_enum_error; >> } >> diff --git a/src/mesa/main/extensions_table.h >> b/src/mesa/main/extensions_table.h >> index f2d3a5b..6756f7c 100644 >> --- a/src/mesa/main/extensions_table.h >> +++ b/src/mesa/main/extensions_table.h >> @@ -290,6 +290,7 @@ EXT(IBM_texture_mirrored_repeat , >> dummy_true >> >> EXT(INGR_blend_func_separate , EXT_blend_func_separate >> , GLL, x , x , x , 1999) >> >> +EXT(INTEL_conservative_rasterization , >> INTEL_conservative_rasterization , x , 42, x , 32, 2013) >> EXT(INTEL_performance_query , INTEL_performance_query >> , GLL, GLC, x , ES2, 2013) >> >> EXT(KHR_blend_equation_advanced , >> KHR_blend_equation_advanced , GLL, GLC, x , ES2, 2014) >> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h >> index dfa9a78..e91a8ac 100644 >> --- a/src/mesa/main/mtypes.h >> +++ b/src/mesa/main/mtypes.h >> @@ -2175,6 +2175,7 @@ struct gl_shader_info >> bool uses_gl_fragcoord; >> bool redeclares_gl_fragcoord; >> bool PostDepthCoverage; >> + bool InnerCoverage; >> bool ARB_fragment_coord_conventions_enable; >> >> /** >> @@ -3935,6 +3936,7 @@ struct gl_extensions >> GLboolean ATI_fragment_shader; >> GLboolean ATI_separate_stencil; >> GLboolean GREMEDY_string_marker; >> + GLboolean INTEL_conservative_rasterization; >> GLboolean INTEL_performance_query; >> GLboolean KHR_blend_equation_advanced; >> GLboolean KHR_blend_equation_advanced_coherent; >> @@ -4618,6 +4620,7 @@ struct gl_context >> GLboolean TextureFormatSupported[MESA_FORMAT_COUNT]; >> >> GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */ >> + GLboolean IntelConservativeRasterization; /**< >> GL_INTEL_CONSERVATIVE_RASTERIZATION */ >> >> /** >> * \name Hooks for module contexts. >> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c >> index 33e4334..d8f2e79 100644 >> --- a/src/mesa/main/shaderapi.c >> +++ b/src/mesa/main/shaderapi.c >> @@ -2194,6 +2194,7 @@ _mesa_copy_linked_program_data(const struct >> gl_shader_program *src, >> case MESA_SHADER_FRAGMENT: { >> dst->info.fs.depth_layout = src->FragDepthLayout; >> dst->info.fs.early_fragment_tests = dst_sh->info.EarlyFragmentTest >> s; >> + dst->info.fs.inner_coverage = dst_sh->info.InnerCoverage; >> dst->info.fs.post_depth_coverage = dst_sh->info.PostDepthCoverage; >> break; >> } >> -- >> 2.10.2 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev >> > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > >
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