2016-11-07 20:27 GMT+08:00 Boyan Ding <boyan.j.d...@gmail.com>: > 2016-11-05 3:23 GMT+08:00 Matt Turner <matts...@gmail.com>: >> On Sun, Oct 30, 2016 at 11:45 PM, Boyan Ding <boyan.j.d...@gmail.com> wrote: >>> According to OpenGL Shading Language 4.50 spec, Section 8.7 "Vector >>> Relational Functions", functions of this type do not operate on scalar >>> types, so remove scalar types from signature definitions to make the >>> behavior consistent with glslangValidator and other drivers. >> >> Yep. Looks like it's always been this way. >> >> The patch is >> >> Reviewed-by: Matt Turner <matts...@gmail.com> >> >> Since this seems to be untested by any suite, could you provide some >> piglit parser tests that confirm that lessThanEqual(scalar, scalar), >> et al doesn't work? >>
Ping? And also for the piglit patch at https://lists.freedesktop.org/archives/piglit/2016-November/021350.html Regards, Boyan Ding > > Thanks for the review, patch has been sent to piglit and tests pass > with this patch. Please help me push this one if you think it is > appropriate. > >> Rant: what a stupid mess to require <= for scalars but lessThanEqual >> for vectors. > > Yeah, I happened to find this when doing my homework. I was quite > shocked that one of my shaders, in which I somehow used > greaterThanEqual on floats to get a boolean, didn't compile on nvidia > driver until I saw the spec. > > Regards, > Boyan Ding > >> >> Somewhere on my todo list is a GLSL extension that fixes things like this... _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev