According to OpenGL Shading Language 4.50 spec, Section 8.7 "Vector
Relational Functions", functions of this type do not operate on scalar
types, so remove scalar types from signature definitions to make the
behavior consistent with glslangValidator and other drivers.

Signed-off-by: Boyan Ding <boyan.j.d...@gmail.com>
---
 src/compiler/glsl/builtin_functions.cpp | 29 ++++++++++-------------------
 1 file changed, 10 insertions(+), 19 deletions(-)

diff --git a/src/compiler/glsl/builtin_functions.cpp 
b/src/compiler/glsl/builtin_functions.cpp
index 018e4064..c85f11b 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -1156,23 +1156,19 @@ builtin_builder::create_builtins()
                 _##NAME(fp64, glsl_type::dvec4_type),  \
                 NULL);
 
-#define FIUD(NAME)                                                 \
+#define FIUD_VEC(NAME)                                            \
    add_function(#NAME,                                            \
-                _##NAME(always_available, glsl_type::float_type), \
                 _##NAME(always_available, glsl_type::vec2_type),  \
                 _##NAME(always_available, glsl_type::vec3_type),  \
                 _##NAME(always_available, glsl_type::vec4_type),  \
                                                                   \
-                _##NAME(always_available, glsl_type::int_type),   \
                 _##NAME(always_available, glsl_type::ivec2_type), \
                 _##NAME(always_available, glsl_type::ivec3_type), \
                 _##NAME(always_available, glsl_type::ivec4_type), \
                                                                   \
-                _##NAME(v130, glsl_type::uint_type),              \
                 _##NAME(v130, glsl_type::uvec2_type),             \
                 _##NAME(v130, glsl_type::uvec3_type),             \
                 _##NAME(v130, glsl_type::uvec4_type),             \
-                _##NAME(fp64, glsl_type::double_type), \
                 _##NAME(fp64, glsl_type::dvec2_type),  \
                 _##NAME(fp64, glsl_type::dvec3_type),  \
                 _##NAME(fp64, glsl_type::dvec4_type),  \
@@ -1191,29 +1187,24 @@ builtin_builder::create_builtins()
                 _##NAME(glsl_type::uvec4_type), \
                 NULL);
 
-#define FIUBD(NAME)                                                \
+#define FIUBD_VEC(NAME)                                           \
    add_function(#NAME,                                            \
-                _##NAME(always_available, glsl_type::float_type), \
                 _##NAME(always_available, glsl_type::vec2_type),  \
                 _##NAME(always_available, glsl_type::vec3_type),  \
                 _##NAME(always_available, glsl_type::vec4_type),  \
                                                                   \
-                _##NAME(always_available, glsl_type::int_type),   \
                 _##NAME(always_available, glsl_type::ivec2_type), \
                 _##NAME(always_available, glsl_type::ivec3_type), \
                 _##NAME(always_available, glsl_type::ivec4_type), \
                                                                   \
-                _##NAME(v130, glsl_type::uint_type),              \
                 _##NAME(v130, glsl_type::uvec2_type),             \
                 _##NAME(v130, glsl_type::uvec3_type),             \
                 _##NAME(v130, glsl_type::uvec4_type),             \
                                                                   \
-                _##NAME(always_available, glsl_type::bool_type),  \
                 _##NAME(always_available, glsl_type::bvec2_type), \
                 _##NAME(always_available, glsl_type::bvec3_type), \
                 _##NAME(always_available, glsl_type::bvec4_type), \
                                                                   \
-                _##NAME(fp64, glsl_type::double_type),  \
                 _##NAME(fp64, glsl_type::dvec2_type), \
                 _##NAME(fp64, glsl_type::dvec3_type), \
                 _##NAME(fp64, glsl_type::dvec4_type), \
@@ -1529,12 +1520,12 @@ builtin_builder::create_builtins()
                 _transpose(fp64, glsl_type::dmat4x2_type),
                 _transpose(fp64, glsl_type::dmat4x3_type),
                 NULL);
-   FIUD(lessThan)
-   FIUD(lessThanEqual)
-   FIUD(greaterThan)
-   FIUD(greaterThanEqual)
-   FIUBD(notEqual)
-   FIUBD(equal)
+   FIUD_VEC(lessThan)
+   FIUD_VEC(lessThanEqual)
+   FIUD_VEC(greaterThan)
+   FIUD_VEC(greaterThanEqual)
+   FIUBD_VEC(notEqual)
+   FIUBD_VEC(equal)
 
    add_function("any",
                 _any(glsl_type::bvec2_type),
@@ -2949,8 +2940,8 @@ builtin_builder::create_builtins()
 
 #undef F
 #undef FI
-#undef FIUD
-#undef FIUBD
+#undef FIUD_VEC
+#undef FIUBD_VEC
 #undef FIU2_MIXED
 }
 
-- 
2.10.1

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