2016-11-05 3:23 GMT+08:00 Matt Turner <matts...@gmail.com>: > On Sun, Oct 30, 2016 at 11:45 PM, Boyan Ding <boyan.j.d...@gmail.com> wrote: >> According to OpenGL Shading Language 4.50 spec, Section 8.7 "Vector >> Relational Functions", functions of this type do not operate on scalar >> types, so remove scalar types from signature definitions to make the >> behavior consistent with glslangValidator and other drivers. > > Yep. Looks like it's always been this way. > > The patch is > > Reviewed-by: Matt Turner <matts...@gmail.com> > > Since this seems to be untested by any suite, could you provide some > piglit parser tests that confirm that lessThanEqual(scalar, scalar), > et al doesn't work? >
Thanks for the review, patch has been sent to piglit and tests pass with this patch. Please help me push this one if you think it is appropriate. > Rant: what a stupid mess to require <= for scalars but lessThanEqual > for vectors. Yeah, I happened to find this when doing my homework. I was quite shocked that one of my shaders, in which I somehow used greaterThanEqual on floats to get a boolean, didn't compile on nvidia driver until I saw the spec. Regards, Boyan Ding > > Somewhere on my todo list is a GLSL extension that fixes things like this... _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev