After removing brw_shader in the previous commit this is no longer needed. --- src/compiler/glsl/linker.cpp | 3 ++- src/compiler/glsl/standalone.cpp | 2 -- src/compiler/glsl/standalone_scaffolding.cpp | 13 ------------- src/compiler/glsl/standalone_scaffolding.h | 3 --- src/mesa/drivers/dri/i965/brw_link.cpp | 11 ----------- src/mesa/drivers/dri/i965/brw_program.c | 1 - src/mesa/main/dd.h | 7 ------- src/mesa/main/shaderobj.c | 17 ----------------- src/mesa/main/shaderobj.h | 3 --- 9 files changed, 2 insertions(+), 58 deletions(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index b701e62..6ce4e04 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -2182,7 +2182,8 @@ link_intrastage_shaders(void *mem_ctx, return NULL; } - gl_linked_shader *linked = ctx->Driver.NewShader(shader_list[0]->Stage); + gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader); + linked->Stage = shader_list[0]->Stage; /* Create program and attach it to the linked shader */ struct gl_program *gl_prog = diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 28b792f..93b3786 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -235,8 +235,6 @@ initialize_context(struct gl_context *ctx, gl_api api) /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */ ctx->Const.MaxUserAssignableUniformLocations = 4 * MESA_SHADER_STAGES * MAX_UNIFORMS; - - ctx->Driver.NewShader = _mesa_new_linked_shader; } /* Returned string will have 'ctx' as its ralloc owner. */ diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp index 1113426..9160ba0 100644 --- a/src/compiler/glsl/standalone_scaffolding.cpp +++ b/src/compiler/glsl/standalone_scaffolding.cpp @@ -90,19 +90,6 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage) return shader; } -struct gl_linked_shader * -_mesa_new_linked_shader(gl_shader_stage stage) -{ - struct gl_linked_shader *shader; - - assert(stage == MESA_SHADER_FRAGMENT || stage == MESA_SHADER_VERTEX); - shader = rzalloc(NULL, struct gl_linked_shader); - if (shader) { - shader->Stage = stage; - } - return shader; -} - GLbitfield _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]) { diff --git a/src/compiler/glsl/standalone_scaffolding.h b/src/compiler/glsl/standalone_scaffolding.h index 0e77f72..790ff4a 100644 --- a/src/compiler/glsl/standalone_scaffolding.h +++ b/src/compiler/glsl/standalone_scaffolding.h @@ -49,9 +49,6 @@ _mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr, extern "C" struct gl_shader * _mesa_new_shader(GLuint name, gl_shader_stage stage); -extern "C" struct gl_linked_shader * -_mesa_new_linked_shader(gl_shader_stage stage); - extern "C" void _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh); diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp index 3e52f51..722add0 100644 --- a/src/mesa/drivers/dri/i965/brw_link.cpp +++ b/src/mesa/drivers/dri/i965/brw_link.cpp @@ -196,17 +196,6 @@ process_glsl_ir(struct brw_context *brw, } } -extern "C" struct gl_linked_shader * -brw_new_shader(gl_shader_stage stage) -{ - struct gl_linked_shader *shader = rzalloc(NULL, struct gl_linked_shader); - if (shader) { - shader->Stage = stage; - } - - return shader; -} - extern "C" GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) { diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index a502b8e..a70ae81 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -364,7 +364,6 @@ void brwInitFragProgFuncs( struct dd_function_table *functions ) functions->DeleteProgram = brwDeleteProgram; functions->ProgramStringNotify = brwProgramStringNotify; - functions->NewShader = brw_new_shader; functions->LinkShader = brw_link_shader; functions->MemoryBarrier = brw_memory_barrier; diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 1d75b9f..21e8260 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -780,13 +780,6 @@ struct dd_function_table { /*@}*/ /** - * \name GLSL-related functions (ARB extensions and OpenGL 2.x) - */ - /*@{*/ - struct gl_linked_shader *(*NewShader)(gl_shader_stage stage); - /*@}*/ - - /** * \name GREMEDY debug/marker functions */ /*@{*/ diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index f1f1c7c..11d4a7f 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -116,22 +116,6 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage) /** - * Allocate a new gl_linked_shader object. - * Called via ctx->Driver.NewShader() - */ -struct gl_linked_shader * -_mesa_new_linked_shader(gl_shader_stage stage) -{ - struct gl_linked_shader *shader; - shader = rzalloc(NULL, struct gl_linked_shader); - if (shader) { - shader->Stage = stage; - } - return shader; -} - - -/** * Delete a shader object. */ void @@ -505,6 +489,5 @@ _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name, void _mesa_init_shader_object_functions(struct dd_function_table *driver) { - driver->NewShader = _mesa_new_linked_shader; driver->LinkShader = _mesa_ir_link_shader; } diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h index c5153d0..b7dae62 100644 --- a/src/mesa/main/shaderobj.h +++ b/src/mesa/main/shaderobj.h @@ -83,9 +83,6 @@ _mesa_reference_shader_program(struct gl_context *ctx, extern struct gl_shader * _mesa_new_shader(GLuint name, gl_shader_stage type); -extern struct gl_linked_shader * -_mesa_new_linked_shader(gl_shader_stage type); - extern void _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh); -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev