This now contains everything we need. --- src/mesa/main/api_validate.c | 2 +- src/mesa/program/prog_print.c | 5 ++--- src/mesa/program/prog_print.h | 2 +- 3 files changed, 4 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index d3b4cab..cb6e203 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -210,7 +210,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) * program isn't also bound to the fragment shader target we don't * want to log its fragment data. */ - _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]); + _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]->Program); } for (i = 0; i < MESA_SHADER_STAGES; i++) { diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c index bdeb8fd..6522803 100644 --- a/src/mesa/program/prog_print.c +++ b/src/mesa/program/prog_print.c @@ -997,14 +997,13 @@ _mesa_write_shader_to_file(const struct gl_shader *shader) * _mesa_write_shader_to_file function. */ void -_mesa_append_uniforms_to_file(const struct gl_linked_shader *shader) +_mesa_append_uniforms_to_file(const struct gl_program *const prog) { - const struct gl_program *const prog = shader->Program; const char *type; char filename[100]; FILE *f; - if (shader->Stage == MESA_SHADER_FRAGMENT) + if (prog->info.stage == MESA_SHADER_FRAGMENT) type = "frag"; else type = "vert"; diff --git a/src/mesa/program/prog_print.h b/src/mesa/program/prog_print.h index 7b1e1fe..a4c84a5 100644 --- a/src/mesa/program/prog_print.h +++ b/src/mesa/program/prog_print.h @@ -118,7 +118,7 @@ extern void _mesa_write_shader_to_file(const struct gl_shader *shader); extern void -_mesa_append_uniforms_to_file(const struct gl_linked_shader *shader); +_mesa_append_uniforms_to_file(const struct gl_program *const prog); #ifdef __cplusplus -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev