Having it here rather than in gl_linked_shader allows us to simplify the code.
Also it is error prone to depend on the gl_linked_shader for programs in current use because a failed linking attempt will free infomation about the current program. In i965 we could be trying to recompile a shader variant but may have lost some required fields. --- src/compiler/glsl/link_uniforms.cpp | 3 ++- src/compiler/glsl/linker.cpp | 9 +++++---- src/compiler/glsl/lower_ubo_reference.cpp | 2 +- src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 2 +- src/mesa/main/mtypes.h | 3 +-- src/mesa/state_tracker/st_atom_storagebuf.c | 2 +- 6 files changed, 11 insertions(+), 10 deletions(-) diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index 57d813a..38b4cb4 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -913,7 +913,8 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader, unsigned num_blocks = var->data.mode == ir_var_uniform ? shader->Program->info.num_ubos : shader->Program->info.num_ssbos; struct gl_uniform_block **blks = var->data.mode == ir_var_uniform ? - shader->Program->sh.UniformBlocks : shader->ShaderStorageBlocks; + shader->Program->sh.UniformBlocks : + shader->Program->sh.ShaderStorageBlocks; if (var->is_interface_instance()) { if (variable_is_referenced(v, var)) { diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index ec8df94..50c82c8 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1158,7 +1158,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog, struct gl_uniform_block **sh_blks; if (validate_ssbo) { sh_num_blocks = prog->_LinkedShaders[i]->Program->info.num_ssbos; - sh_blks = sh->ShaderStorageBlocks; + sh_blks = sh->Program->sh.ShaderStorageBlocks; } else { sh_num_blocks = prog->_LinkedShaders[i]->Program->info.num_ubos; sh_blks = sh->Program->sh.UniformBlocks; @@ -1193,7 +1193,8 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog, struct gl_linked_shader *sh = prog->_LinkedShaders[i]; struct gl_uniform_block **sh_blks = validate_ssbo ? - sh->ShaderStorageBlocks : sh->Program->sh.UniformBlocks; + sh->Program->sh.ShaderStorageBlocks : + sh->Program->sh.UniformBlocks; blks[j].stageref |= sh_blks[stage_index]->stageref; sh_blks[stage_index] = &blks[j]; @@ -2265,11 +2266,11 @@ link_intrastage_shaders(void *mem_ctx, linked->Program->info.num_ubos = num_ubo_blocks; /* Copy ssbo blocks to linked shader list */ - linked->ShaderStorageBlocks = + linked->Program->sh.ShaderStorageBlocks = ralloc_array(linked, gl_uniform_block *, num_ssbo_blocks); ralloc_steal(linked, ssbo_blocks); for (unsigned i = 0; i < num_ssbo_blocks; i++) { - linked->ShaderStorageBlocks[i] = &ssbo_blocks[i]; + linked->Program->sh.ShaderStorageBlocks[i] = &ssbo_blocks[i]; } linked->Program->info.num_ssbos = num_ssbo_blocks; diff --git a/src/compiler/glsl/lower_ubo_reference.cpp b/src/compiler/glsl/lower_ubo_reference.cpp index 02a97bd..bfaddac 100644 --- a/src/compiler/glsl/lower_ubo_reference.cpp +++ b/src/compiler/glsl/lower_ubo_reference.cpp @@ -290,7 +290,7 @@ lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx, struct gl_uniform_block **blocks; if (this->buffer_access_type != ubo_load_access) { num_blocks = shader->Program->info.num_ssbos; - blocks = shader->ShaderStorageBlocks; + blocks = shader->Program->sh.ShaderStorageBlocks; } else { num_blocks = shader->Program->info.num_ubos; blocks = shader->Program->sh.UniformBlocks; diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 6aab53a..2ea2435 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -1411,7 +1411,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw, for (int i = 0; i < shader->Program->info.num_ssbos; i++) { struct gl_shader_storage_buffer_binding *binding = - &ctx->ShaderStorageBufferBindings[shader->ShaderStorageBlocks[i]->Binding]; + &ctx->ShaderStorageBufferBindings[shader->Program->sh.ShaderStorageBlocks[i]->Binding]; if (binding->BufferObject == ctx->Shared->NullBufferObj) { brw->vtbl.emit_null_surface_state(brw, 1, 1, 1, &ssbo_surf_offsets[i]); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 6e0a78a..4280731 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1996,6 +1996,7 @@ struct gl_program GLenum ImageAccess[MAX_IMAGE_UNIFORMS]; struct gl_uniform_block **UniformBlocks; + struct gl_uniform_block **ShaderStorageBlocks; union { struct { @@ -2375,8 +2376,6 @@ struct gl_linked_shader */ unsigned num_combined_uniform_components; - struct gl_uniform_block **ShaderStorageBlocks; - struct exec_list *ir; struct exec_list *packed_varyings; struct exec_list *fragdata_arrays; diff --git a/src/mesa/state_tracker/st_atom_storagebuf.c b/src/mesa/state_tracker/st_atom_storagebuf.c index d01688c..e1efd62 100644 --- a/src/mesa/state_tracker/st_atom_storagebuf.c +++ b/src/mesa/state_tracker/st_atom_storagebuf.c @@ -59,7 +59,7 @@ st_bind_ssbos(struct st_context *st, struct gl_linked_shader *shader, struct pipe_shader_buffer *sb = &buffers[i]; binding = &st->ctx->ShaderStorageBufferBindings[ - shader->ShaderStorageBlocks[i]->Binding]; + shader->Program->sh.ShaderStorageBlocks[i]->Binding]; st_obj = st_buffer_object(binding->BufferObject); sb->buffer = st_obj->buffer; -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev