On Thu, 2016-10-20 at 20:03 -0700, Jason Ekstrand wrote: > I'm not so sure we can sure about this one. I think we also somewhat > rely on being able to memset ir_variable and nir_variable to zero as > well.
Sure I can change this patch to just update the comment. gl_fragment_program -> ir_variable > > On Wed, Oct 19, 2016 at 4:09 PM, Timothy Arceri <timothy.arceri@colla > bora.com> wrote: > > Now that the InterpQualifier array has been removed we don't need > > to > > bother with this. > > --- > > src/compiler/shader_enums.h | 5 +---- > > 1 file changed, 1 insertion(+), 4 deletions(-) > > > > diff --git a/src/compiler/shader_enums.h > > b/src/compiler/shader_enums.h > > index b6e048e..aa97691 100644 > > --- a/src/compiler/shader_enums.h > > +++ b/src/compiler/shader_enums.h > > @@ -489,13 +489,10 @@ const char > > *gl_system_value_name(gl_system_value sysval); > > /** > > * The possible interpolation qualifiers that can be applied to a > > fragment > > * shader input in GLSL. > > - * > > - * Note: INTERP_MODE_NONE must be 0 so that memsetting the > > - * gl_fragment_program data structure to 0 causes the default > > behavior. > > */ > > enum glsl_interp_mode > > { > > - INTERP_MODE_NONE = 0, > > + INTERP_MODE_NONE, > > INTERP_MODE_SMOOTH, > > INTERP_MODE_FLAT, > > INTERP_MODE_NOPERSPECTIVE, > > -- > > 2.7.4 > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev