Now that the InterpQualifier array has been removed we don't need to bother with this. --- src/compiler/shader_enums.h | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index b6e048e..aa97691 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -489,13 +489,10 @@ const char *gl_system_value_name(gl_system_value sysval); /** * The possible interpolation qualifiers that can be applied to a fragment * shader input in GLSL. - * - * Note: INTERP_MODE_NONE must be 0 so that memsetting the - * gl_fragment_program data structure to 0 causes the default behavior. */ enum glsl_interp_mode { - INTERP_MODE_NONE = 0, + INTERP_MODE_NONE, INTERP_MODE_SMOOTH, INTERP_MODE_FLAT, INTERP_MODE_NOPERSPECTIVE, -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev