Hi Nayan, Just a couple of fly-by comments. As always don't read too much into them.
On 9 September 2016 at 14:17, Nayan Deshmukh <nayan26deshm...@gmail.com> wrote: > use a linear buffer in case of back buffer > You might want to mention a bit more about the implementation and/or why doing things like X won't work/is bad idea. > + if (scrn->is_different_gpu) { > + templ.format = PIPE_FORMAT_B8G8R8X8_UNORM; > + templ.target = PIPE_TEXTURE_2D; > + templ.last_level = 0; > + templ.width0 = scrn->width; > + templ.height0 = scrn->height; > + templ.depth0 = 1; > + templ.array_size = 1; bind == 0 here, that doesn't seem right ? > + buffer->texture = > scrn->base.pscreen->resource_create(scrn->base.pscreen, > + &templ); > + if (!buffer->texture) > + goto unmap_shm; > + With the bind fixed the above hunk is common so can be kept prior to the conditional, no ? > @@ -485,6 +516,17 @@ vl_dri3_flush_frontbuffer(struct pipe_screen *screen, > return; > } > > + if (scrn->is_different_gpu) { > + u_box_origin_2d(scrn->width, > + scrn->height, > + &src_box); > + scrn->pipe->resource_copy_region(scrn->pipe, > + back->linear_buffer, > + 0, 0, 0, 0, > + back->texture, > + 0, &src_box); > + Please try to use the full width of the line. Regards, Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev