Hi Michel, Sorry for the bad patch. I'll fix the coding style in the next patch.
On Thu, Sep 8, 2016 at 9:03 AM, Michel Dänzer <mic...@daenzer.net> wrote: > On 08/09/16 02:48 AM, Nayan Deshmukh wrote: > > use a linear buffer in case of back buffer > > > > Signed-off-by: Nayan Deshmukh <nayan26deshm...@gmail.com> > > [...] > > > @@ -226,8 +227,13 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn) > > goto close_fd; > > > > memset(&templ, 0, sizeof(templ)); > > + if (scrn->is_different_gpu) > > + templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW | > > + PIPE_BIND_SCANOUT | PIPE_BIND_SHARED | PIPE_BIND_LINEAR; > > + else > > templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW | > > PIPE_BIND_SCANOUT | PIPE_BIND_SHARED; > > The indentation is wrong. Also, it would be better to make it something > like this: > > templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW | > PIPE_BIND_SCANOUT | PIPE_BIND_SHARED; > if (scrn->is_different_gpu) > templ.bind |= PIPE_BIND_LINEAR; > > > However, as we discussed before, for various reasons it would probably > be better to create separate linear buffers instead of making all > buffers linear. > > So should I maintain a single linear buffer and copy the back buffer to it before sending it via the present extension? For this I need to have a linear buffer field in vl_dri3_buffer, right? Regards, Nayan. > > > @@ -248,6 +254,7 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn) > > usage); > > buffer_fd = whandle.handle; > > buffer->pitch = whandle.stride; > > + > > xcb_dri3_pixmap_from_buffer(scrn->conn, > > (pixmap = xcb_generate_id(scrn->conn)), > > scrn->drawable, > > Please remove this kind of pointless whitespace-only change from patches > before sending them for review. > > > -- > Earthling Michel Dänzer | http://www.amd.com > Libre software enthusiast | Mesa and X developer >
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