On 08/09/16 02:48 AM, Nayan Deshmukh wrote: > use a linear buffer in case of back buffer > > Signed-off-by: Nayan Deshmukh <nayan26deshm...@gmail.com>
[...] > @@ -226,8 +227,13 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn) > goto close_fd; > > memset(&templ, 0, sizeof(templ)); > + if (scrn->is_different_gpu) > + templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW | > + PIPE_BIND_SCANOUT | PIPE_BIND_SHARED | PIPE_BIND_LINEAR; > + else > templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW | > PIPE_BIND_SCANOUT | PIPE_BIND_SHARED; The indentation is wrong. Also, it would be better to make it something like this: templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED; if (scrn->is_different_gpu) templ.bind |= PIPE_BIND_LINEAR; However, as we discussed before, for various reasons it would probably be better to create separate linear buffers instead of making all buffers linear. > @@ -248,6 +254,7 @@ dri3_alloc_back_buffer(struct vl_dri3_screen *scrn) > usage); > buffer_fd = whandle.handle; > buffer->pitch = whandle.stride; > + > xcb_dri3_pixmap_from_buffer(scrn->conn, > (pixmap = xcb_generate_id(scrn->conn)), > scrn->drawable, Please remove this kind of pointless whitespace-only change from patches before sending them for review. -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Mesa and X developer _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev