Hi,
On 31.08.2016 08:03, Kenneth Graunke wrote:
On Tuesday, August 30, 2016 3:52:12 PM PDT Ian Romanick wrote:
[snip]
I don't recall any native Linux games encountering this, but my memory
may have faded. There were some Windows DirectX games that would
exhaust VMA when run inside VMware. Once we got to the point where the
GLSL IR was freed after linking, I believe pretty much all of these
problems went away.
If we might do something that would dramatically increase our peak
memory usage, we'll need to test it in that environment.
Dota 2 (32-bit) used to hit this a long time ago, but hasn't in quite
some time.
Dota 2 is nowadays 64-bit.
I think Natural Selection 2 (which is still 32-bit) also used to crash
to memory issues.
I don't think I saw other games with this issue, but DOTA2 & NS2 were
probably the games that compiled largest number of shaders (many
thousands of them).
- Eero
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