From: Emil Velikov <emil.veli...@collabora.com> In the rather unlikely case that the API is considered invalid, don't add it to the (supported) ClientAPIs bitmask.
Signed-off-by: Emil Velikov <emil.veli...@collabora.com> --- Strictly speaking we only need this in the Android case for OpenGL. Adding it everywhere doesn't hurt us since the compiler will const propagate and optimise/remove these. --- src/egl/drivers/dri2/egl_dri2.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/egl/drivers/dri2/egl_dri2.c b/src/egl/drivers/dri2/egl_dri2.c index e854903..19f54de 100644 --- a/src/egl/drivers/dri2/egl_dri2.c +++ b/src/egl/drivers/dri2/egl_dri2.c @@ -593,13 +593,13 @@ dri2_setup_screen(_EGLDisplay *disp) } disp->ClientAPIs = 0; - if (api_mask & (1 <<__DRI_API_OPENGL)) + if ((api_mask & (1 <<__DRI_API_OPENGL)) && _eglIsApiValid(EGL_OPENGL_API)) disp->ClientAPIs |= EGL_OPENGL_BIT; - if (api_mask & (1 <<__DRI_API_GLES)) + if ((api_mask & (1 << __DRI_API_GLES)) && _eglIsApiValid(EGL_OPENGL_ES_API)) disp->ClientAPIs |= EGL_OPENGL_ES_BIT; - if (api_mask & (1 << __DRI_API_GLES2)) + if ((api_mask & (1 << __DRI_API_GLES2)) && _eglIsApiValid(EGL_OPENGL_ES_API)) disp->ClientAPIs |= EGL_OPENGL_ES2_BIT; - if (api_mask & (1 << __DRI_API_GLES3)) + if ((api_mask & (1 << __DRI_API_GLES3)) && _eglIsApiValid(EGL_OPENGL_ES_API)) disp->ClientAPIs |= EGL_OPENGL_ES3_BIT_KHR; assert(dri2_dpy->image_driver || dri2_dpy->dri2 || dri2_dpy->swrast); -- 2.9.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev