From: Emil Velikov <emil.veli...@collabora.com>

At the moment one can use OpenGL in eglBindAPI() only to clear the
EGL_OPENGL_BIT from RenderableType and Conformant for _each_ config.

Signed-off-by: Emil Velikov <emil.veli...@collabora.com>
---
 src/egl/main/eglcurrent.h | 8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/src/egl/main/eglcurrent.h b/src/egl/main/eglcurrent.h
index 1e386ac..3f8a0b2 100644
--- a/src/egl/main/eglcurrent.h
+++ b/src/egl/main/eglcurrent.h
@@ -69,7 +69,13 @@ struct _egl_thread_info
 static inline EGLBoolean
 _eglIsApiValid(EGLenum api)
 {
-   return (api >= _EGL_API_FIRST_API && api <= _EGL_API_LAST_API);
+#ifdef ANDROID
+   /* OpenGL is not a valid/supported API on Android */
+   return api >= _EGL_API_FIRST_API && api <= _EGL_API_LAST_API &&
+          api != EGL_OPENGL_API;
+#else
+   return api >= _EGL_API_FIRST_API && api <= _EGL_API_LAST_API;
+#endif
 }
 
 
-- 
2.9.0

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