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On Mon, Aug 22, 2016 at 7:49 PM, Nayan Deshmukh <nayan26deshm...@gmail.com> wrote: > Hi Christian, > > I checked the height/width of the surface. I get a luma channel with > the original size. The Cb and Cr > channel with height/2 and width/2. I had tested videos with 4:2:0 > chroma format. But I still get the > artifacts. > > I thought that a possible reason could be that the Cb and Cr should be > first interpolated to the original > and then only we can apply the filter. So, I tried to use a temporary > buffer with original size and > writing on it. But I was still getting the artifacts. But since the > interpolation that would occur in matrix > filter would use the nearest neighbor so I tried to do it using linear > interpolation and the artifacts were > reduced but still, there were minor artifacts. > > Regards, > Nayan. > > On Fri, Aug 19, 2016 at 5:57 PM, Christian König > <christian.koe...@amd.com> wrote: >> Hi Nayan, >> >> double check the width/height of the surface and also how many you got with >> a debugger. >> >> Actually thinking more about it it could be that top/bottom fields are >> separated and so you got width&height/2 and width/2&height/4 compared to the >> video mixer. >> >> Maybe try your idea instead of caching the initialized filters with the >> different sizes. >> >> Regards, >> Christian. >> >> >> Am 18.08.2016 um 18:58 schrieb Nayan Deshmukh: >>> >>> Hi Christian, >>> >>> I tried using 3 instances of the filter with original height & width, >>> height/2 & width and height/2 and width/2. >>> I am applying the 3 filters by checking the width and height of >>> surfaces respectively. >>> >>> The chroma artifacts are still present, different from the initial >>> ones. Any suggestion for the fixup? >>> I tried debugging, but I think I am missing something. >>> >>> Regards, >>> Nayan. >>> >>> On Wed, Aug 17, 2016 at 2:59 PM, Andy Furniss <adf.li...@gmail.com> wrote: >>>> >>>> Christian König wrote: >>>>> >>>>> Top and Bottom field are separated in this representation. >>>>> >>>>> So you got a maximum of 3 planes multiplied by two fields. >>>> >>>> >>>> Ahh, thanks. >>>> >>>> >>>>> Regards, >>>>> Christian. >>>>> >>>>> Am 17.08.2016 um 11:11 schrieb Andy Furniss: >>>>>> >>>>>> Nayan Deshmukh wrote: >>>>>> >>>>>>> Sorry for the misleading language. What I meant was that the filter >>>>>>> should only >>>>>>> be applied to first resource i.e. use only first sampler_view and >>>>>>> surface. As you >>>>>>> replaced i by 0 the filter gets applied multiple times. I tried doing >>>>>>> that and I am >>>>>>> experiencing same problems i.e. artifacts with positive sharpen. >>>>>>> >>>>>>> So can you please it try it again by replacing VL_MAX_SURFACES with 1 >>>>>>> in the >>>>>>> for loop. It should probably fix the problems. >>>>>> >>>>>> >>>>>> Possibly a stupid question, because I don't know how this stuff works, >>>>>> but why does it loop 6 times per frame rather than 3? >>>>>> >>>>>> I mean as seen if I put a printf as below. >>>>>> >>>>>>>>>>>> + for(i = 0; i < VL_MAX_SURFACES; ++i) { >>>>>>>>>>>> + if(sampler_views[i] != NULL && surfaces[i] != NULL) { >>>>>> >>>>>> fprintf(stderr,"ADF: i = %d\n", i); >>>>>>>>>>>> >>>>>>>>>>>> + if (vmixer->noise_reduction.filter) >>>>>>>>>>>> + vl_median_filter_render(vmixer->noise_reduction.filter, >>>>>>>>>>>> + sampler_views[i], >>>>>>>>>>>> surfaces[i]); >>>>>>>>>>>> + >>>>>>>>>>>> + if (vmixer->sharpness.filter) >>>>>>>>>>>> + vl_matrix_filter_render(vmixer->sharpness.filter, >>>>>>>>>>>> + sampler_views[i], >>>>>>>>>>>> surfaces[i]); >>>>>> >>>>>> >>>>> >> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev