Hi Nayan,
double check the width/height of the surface and also how many you got
with a debugger.
Actually thinking more about it it could be that top/bottom fields are
separated and so you got width&height/2 and width/2&height/4 compared to
the video mixer.
Maybe try your idea instead of caching the initialized filters with the
different sizes.
Regards,
Christian.
Am 18.08.2016 um 18:58 schrieb Nayan Deshmukh:
Hi Christian,
I tried using 3 instances of the filter with original height & width,
height/2 & width and height/2 and width/2.
I am applying the 3 filters by checking the width and height of
surfaces respectively.
The chroma artifacts are still present, different from the initial
ones. Any suggestion for the fixup?
I tried debugging, but I think I am missing something.
Regards,
Nayan.
On Wed, Aug 17, 2016 at 2:59 PM, Andy Furniss <adf.li...@gmail.com> wrote:
Christian König wrote:
Top and Bottom field are separated in this representation.
So you got a maximum of 3 planes multiplied by two fields.
Ahh, thanks.
Regards,
Christian.
Am 17.08.2016 um 11:11 schrieb Andy Furniss:
Nayan Deshmukh wrote:
Sorry for the misleading language. What I meant was that the filter
should only
be applied to first resource i.e. use only first sampler_view and
surface. As you
replaced i by 0 the filter gets applied multiple times. I tried doing
that and I am
experiencing same problems i.e. artifacts with positive sharpen.
So can you please it try it again by replacing VL_MAX_SURFACES with 1
in the
for loop. It should probably fix the problems.
Possibly a stupid question, because I don't know how this stuff works,
but why does it loop 6 times per frame rather than 3?
I mean as seen if I put a printf as below.
+ for(i = 0; i < VL_MAX_SURFACES; ++i) {
+ if(sampler_views[i] != NULL && surfaces[i] != NULL) {
fprintf(stderr,"ADF: i = %d\n", i);
+ if (vmixer->noise_reduction.filter)
+ vl_median_filter_render(vmixer->noise_reduction.filter,
+ sampler_views[i],
surfaces[i]);
+
+ if (vmixer->sharpness.filter)
+ vl_matrix_filter_render(vmixer->sharpness.filter,
+ sampler_views[i],
surfaces[i]);
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