Christian König wrote:
Top and Bottom field are separated in this representation.
So you got a maximum of 3 planes multiplied by two fields.
Ahh, thanks.
Regards,
Christian.
Am 17.08.2016 um 11:11 schrieb Andy Furniss:
Nayan Deshmukh wrote:
Sorry for the misleading language. What I meant was that the filter
should only
be applied to first resource i.e. use only first sampler_view and
surface. As you
replaced i by 0 the filter gets applied multiple times. I tried doing
that and I am
experiencing same problems i.e. artifacts with positive sharpen.
So can you please it try it again by replacing VL_MAX_SURFACES with 1
in the
for loop. It should probably fix the problems.
Possibly a stupid question, because I don't know how this stuff works,
but why does it loop 6 times per frame rather than 3?
I mean as seen if I put a printf as below.
+ for(i = 0; i < VL_MAX_SURFACES; ++i) {
+ if(sampler_views[i] != NULL && surfaces[i] != NULL) {
fprintf(stderr,"ADF: i = %d\n", i);
+ if (vmixer->noise_reduction.filter)
+ vl_median_filter_render(vmixer->noise_reduction.filter,
+ sampler_views[i],
surfaces[i]);
+
+ if (vmixer->sharpness.filter)
+ vl_matrix_filter_render(vmixer->sharpness.filter,
+ sampler_views[i],
surfaces[i]);
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