Ilia Mirkin <imir...@alum.mit.edu> writes: > On Thu, Aug 25, 2016 at 12:45 AM, Francisco Jerez <curroje...@riseup.net> > wrote: >> Ilia Mirkin <imir...@alum.mit.edu> writes: >> >>> On Wed, Aug 24, 2016 at 4:30 PM, Francisco Jerez <curroje...@riseup.net> >>> wrote: >>>> Ilia Mirkin <imir...@alum.mit.edu> writes: >>>> >>>>> I had trouble getting these to apply, perhaps they were meant to go on >>>>> top of something else. Anyways, should be fairly easy for you to test >>>>> out with llvmpipe. >>>>> >>>> It should apply cleanly on latest master now. >>> >>> Indeed it does. Running these 3 patches: >>> >>> glsl: Calculate bitset of secondary outputs written in >>> ir_set_program_inouts. >>> st/glsl_to_tgsi: Translate fragment shader secondary outputs to TGSI >>> outputs. >>> glsl: Fix incorrect hard-coded location of the >>> gl_SecondaryFragColorEXT built-in. >>> >> >> So you didn't have PATCH 1 applied to your tree? I'd expect this change >> to behave badly without it and possibly end up creating too many >> outputs. I guess I'll have to squash this change into the others... > > Isn't patch 1 the last patch in that list? (I applied them in the > wrong order, but I don't think it matters)
Nope, I was referring to "[PATCH 1/3] glsl: Fix gl_program::OutputsWritten computation for dual-source blending.".
signature.asc
Description: PGP signature
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev