On Thu, Aug 25, 2016 at 12:45 AM, Francisco Jerez <curroje...@riseup.net> wrote: > Ilia Mirkin <imir...@alum.mit.edu> writes: > >> On Wed, Aug 24, 2016 at 4:30 PM, Francisco Jerez <curroje...@riseup.net> >> wrote: >>> Ilia Mirkin <imir...@alum.mit.edu> writes: >>> >>>> I had trouble getting these to apply, perhaps they were meant to go on >>>> top of something else. Anyways, should be fairly easy for you to test >>>> out with llvmpipe. >>>> >>> It should apply cleanly on latest master now. >> >> Indeed it does. Running these 3 patches: >> >> glsl: Calculate bitset of secondary outputs written in ir_set_program_inouts. >> st/glsl_to_tgsi: Translate fragment shader secondary outputs to TGSI outputs. >> glsl: Fix incorrect hard-coded location of the >> gl_SecondaryFragColorEXT built-in. >> > > So you didn't have PATCH 1 applied to your tree? I'd expect this change > to behave badly without it and possibly end up creating too many > outputs. I guess I'll have to squash this change into the others...
Isn't patch 1 the last patch in that list? (I applied them in the wrong order, but I don't think it matters) _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev