On Wed, Aug 24, 2016 at 10:42 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > On Wed, Aug 24, 2016 at 11:46 AM, Marek Olšák <mar...@gmail.com> wrote: >> >> On Fri, Aug 5, 2016 at 1:22 AM, Kenneth Graunke <kenn...@whitecape.org> >> wrote: >> > On Thursday, August 4, 2016 11:28:28 AM PDT Jason Ekstrand wrote: >> >> > > - No cut index (GS is supposed to be fine and Tess looks OK too) >> >> > >> >> > I'd be OK with dropping GS and Tess support for rectangles. >> >> >> >> I don't know that we need to but the docs say cut index doesn't work. >> > >> > Perhaps we should throw a GL error when using rectangles if primitive >> > restart (i.e. cut index) is enabled. >> > >> > I could potentially see GS being useful - maybe someone would want >> > to do layered rendering with rectangles, and generate rectangles >> > for each? Tessellation on rectangles seems pretty nonsensical. >> >> AMD_vertex_shader_layer is better IMO. I don't think we can do GS + >> rectangles. >> >> The last remaining thing is whether the order of vertices matters for >> Intel. > > > I think I said this already, but I don't think it actually does. I know > I've gotten the order wrong in the past with no ill consequences. That > said, I haven't exhaustively tested it.
Well, if you say "I don't think", it means "I don't know for sure". But OK, I'll assume the order doesn't matter. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev