On Fri, Aug 5, 2016 at 1:22 AM, Kenneth Graunke <kenn...@whitecape.org> wrote: > On Thursday, August 4, 2016 11:28:28 AM PDT Jason Ekstrand wrote: >> > > - No cut index (GS is supposed to be fine and Tess looks OK too) >> > >> > I'd be OK with dropping GS and Tess support for rectangles. >> >> I don't know that we need to but the docs say cut index doesn't work. > > Perhaps we should throw a GL error when using rectangles if primitive > restart (i.e. cut index) is enabled. > > I could potentially see GS being useful - maybe someone would want > to do layered rendering with rectangles, and generate rectangles > for each? Tessellation on rectangles seems pretty nonsensical.
AMD_vertex_shader_layer is better IMO. I don't think we can do GS + rectangles. The last remaining thing is whether the order of vertices matters for Intel. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev