On Wed, Aug 24, 2016 at 11:46 AM, Marek Olšák <mar...@gmail.com> wrote:
> On Fri, Aug 5, 2016 at 1:22 AM, Kenneth Graunke <kenn...@whitecape.org> > wrote: > > On Thursday, August 4, 2016 11:28:28 AM PDT Jason Ekstrand wrote: > >> > > - No cut index (GS is supposed to be fine and Tess looks OK too) > >> > > >> > I'd be OK with dropping GS and Tess support for rectangles. > >> > >> I don't know that we need to but the docs say cut index doesn't work. > > > > Perhaps we should throw a GL error when using rectangles if primitive > > restart (i.e. cut index) is enabled. > > > > I could potentially see GS being useful - maybe someone would want > > to do layered rendering with rectangles, and generate rectangles > > for each? Tessellation on rectangles seems pretty nonsensical. > > AMD_vertex_shader_layer is better IMO. I don't think we can do GS + > rectangles. > > The last remaining thing is whether the order of vertices matters for > Intel. I think I said this already, but I don't think it actually does. I know I've gotten the order wrong in the past with no ill consequences. That said, I haven't exhaustively tested it.
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