This is more consitent with what we do elsewhere and will allow
us to only cache one of the values in the shader cache.
---
 src/mesa/drivers/dri/i965/brw_tcs.c | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c 
b/src/mesa/drivers/dri/i965/brw_tcs.c
index ecd0a86..692c6f4 100644
--- a/src/mesa/drivers/dri/i965/brw_tcs.c
+++ b/src/mesa/drivers/dri/i965/brw_tcs.c
@@ -424,9 +424,8 @@ brw_tcs_precompile(struct gl_context *ctx,
    if (brw->gen < 8)
       key.input_vertices = shader_prog->TessCtrl.VerticesOut;
 
-   key.tes_primitive_mode =
-      shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL] ?
-      shader_prog->TessEval.PrimitiveMode : GL_TRIANGLES;
+   key.tes_primitive_mode = brw->tess_eval_program ?
+      brw->tess_eval_program->PrimitiveMode : GL_TRIANGLES;
 
    key.outputs_written = prog->OutputsWritten;
    key.patch_outputs_written = prog->PatchOutputsWritten;
-- 
2.5.5

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