On Mon, 2016-06-20 at 17:40 +1000, Timothy Arceri wrote: > This is more consitent with what we do elsewhere and will allow consistent
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com> > us to only cache one of the values in the shader cache. > --- > src/mesa/drivers/dri/i965/brw_tcs.c | 5 ++--- > 1 file changed, 2 insertions(+), 3 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c > b/src/mesa/drivers/dri/i965/brw_tcs.c > index ecd0a86..692c6f4 100644 > --- a/src/mesa/drivers/dri/i965/brw_tcs.c > +++ b/src/mesa/drivers/dri/i965/brw_tcs.c > @@ -424,9 +424,8 @@ brw_tcs_precompile(struct gl_context *ctx, > if (brw->gen < 8) > key.input_vertices = shader_prog->TessCtrl.VerticesOut; > > - key.tes_primitive_mode = > - shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL] ? > - shader_prog->TessEval.PrimitiveMode : GL_TRIANGLES; > + key.tes_primitive_mode = brw->tess_eval_program ? > + brw->tess_eval_program->PrimitiveMode : GL_TRIANGLES; > > key.outputs_written = prog->OutputsWritten; > key.patch_outputs_written = prog->PatchOutputsWritten; _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev