On 17 May 2016 at 05:58, Ilia Mirkin <imir...@alum.mit.edu> wrote: > On Mon, May 16, 2016 at 3:51 PM, Dave Airlie <airl...@gmail.com> wrote: >> On 13 May 2016 at 11:31, Kenneth Graunke <kenn...@whitecape.org> wrote: >>> There are almost no tests in any test suite, but what little I've found >>> seems to work. Ilia believes everything is in place. >>> >>> Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> >> >> I agree with Ilia, >> >> Reviewed-by: Dave Airlie <airl...@redhat.com> > > The one thing that's a bit funny here is that ES3.1 includes compute > shaders, while you'd be exposing this on a driver where you > effectively can't create a GL_COMPUTE_SHADER shader, even if it has > #version 310 es, since GL_ARB_compute_shader will not be enabled.
The next question is if you use a #version 310 es compute shader, Which limit applies the 1024 or 896? At which point I'm inclined to go with if a tree falls in the woods, an nobody tests it, Though happy to conditionalise this on ARB_compute_shader being enabled also. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev