On Thursday, May 12, 2016 11:28:35 PM PDT Ilia Mirkin wrote:
> I think it's more than 8... for example, these 6 fail for me as well:
> 
> dEQP-
GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_struct_member,Fail
> dEQP-
GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_constant,Fail
> dEQP-
GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_struct_member,Fail
> dEQP-
GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_constant,Fail
> dEQP-
GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.interpolate_struct_member,Fail
> dEQP-
GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.interpolate_constant,Fail
> 
> However I don't think it's such a huge deal. (We end up successfully
> compiling a shader we shouldn't.)

Ah, right.  I should mention, I'm still blacklisting anything not in
the Android mustpass list.  So that's very likely true.

--Ken

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