On Thursday, May 12, 2016 11:28:35 PM PDT Ilia Mirkin wrote: > I think it's more than 8... for example, these 6 fail for me as well: > > dEQP- GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_struct_member,Fail > dEQP- GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_constant,Fail > dEQP- GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_struct_member,Fail > dEQP- GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_constant,Fail > dEQP- GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.interpolate_struct_member,Fail > dEQP- GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.interpolate_constant,Fail > > However I don't think it's such a huge deal. (We end up successfully > compiling a shader we shouldn't.)
Ah, right. I should mention, I'm still blacklisting anything not in the Android mustpass list. So that's very likely true. --Ken
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