On Monday, May 9, 2016 3:33:52 PM PDT Rob Clark wrote: > From: Rob Clark <robcl...@freedesktop.org> > > Signed-off-by: Rob Clark <robcl...@freedesktop.org> > Reviewed-by: Connor Abbott <cwabbo...@gmail.com> > --- > src/compiler/Makefile.sources | 1 + > src/compiler/nir/nir.h | 11 + > src/compiler/nir/nir_lower_wpos_ytransform.c | 310 ++++++++++++++++++++++++ +++ > 3 files changed, 322 insertions(+) > create mode 100644 src/compiler/nir/nir_lower_wpos_ytransform.c > > diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources > index 2a52319..b542a1a 100644 > --- a/src/compiler/Makefile.sources > +++ b/src/compiler/Makefile.sources > @@ -208,6 +208,7 @@ NIR_FILES = \ > nir/nir_lower_vars_to_ssa.c \ > nir/nir_lower_var_copies.c \ > nir/nir_lower_vec_to_movs.c \ > + nir/nir_lower_wpos_ytransform.c \ > nir/nir_metadata.c \ > nir/nir_move_vec_src_uses_to_dest.c \ > nir/nir_normalize_cubemap_coords.c \ > diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h > index 8a616d4..474ba63 100644 > --- a/src/compiler/nir/nir.h > +++ b/src/compiler/nir/nir.h > @@ -2374,6 +2374,17 @@ void nir_lower_two_sided_color(nir_shader *shader); > > void nir_lower_clamp_color_outputs(nir_shader *shader); > > +typedef struct nir_lower_wpos_ytransform_options { > + int state_tokens[5]; > + bool fs_coord_origin_upper_left :1; > + bool fs_coord_origin_lower_left :1; > + bool fs_coord_pixel_center_integer :1; > + bool fs_coord_pixel_center_half_integer :1; > +} nir_lower_wpos_ytransform_options; > + > +bool nir_lower_wpos_ytransform(nir_shader *shader, > + const nir_lower_wpos_ytransform_options *options); > + > void nir_lower_atomics(nir_shader *shader, > const struct gl_shader_program *shader_program); > void nir_lower_to_source_mods(nir_shader *shader); > diff --git a/src/compiler/nir/nir_lower_wpos_ytransform.c b/src/compiler/ nir/nir_lower_wpos_ytransform.c > new file mode 100644 > index 0000000..1d53530 > --- /dev/null > +++ b/src/compiler/nir/nir_lower_wpos_ytransform.c > @@ -0,0 +1,310 @@ > +/* > + * Copyright © 2015 Red Hat > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the "Software"), > + * to deal in the Software without restriction, including without limitation > + * the rights to use, copy, modify, merge, publish, distribute, sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the next > + * paragraph) shall be included in all copies or substantial portions of the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, > + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE > + * SOFTWARE. > + */ > + > +#include "nir.h" > +#include "nir_builder.h" > + > +/* Lower gl_FragCoord (and fddy) to account for driver's requested coordinate- > + * origin and pixel-center vs. shader. If transformation is required, a > + * gl_FbWposYTransform uniform is inserted (with the specified state-slots) > + * and additional instructions are inserted to transform gl_FragCoord (and > + * fddy src arg). > + * > + * This is based on the logic in emit_wpos()/emit_wpos_adjustment() in TGSI > + * compiler. > + * > + * Run before nir_lower_io. > + */ > + > +typedef struct { > + const nir_lower_wpos_ytransform_options *options; > + nir_shader *shader; > + nir_builder b; > + nir_variable *transform; > +} lower_wpos_ytransform_state; > + > +static nir_ssa_def * > +get_transform(lower_wpos_ytransform_state *state) > +{ > + if (state->transform == NULL) { > + /* NOTE: name must be prefixed w/ "gl_" to trigger slot based > + * special handling in uniform setup: > + */ > + nir_variable *var = nir_variable_create(state->shader, > + nir_var_uniform, > + glsl_vec4_type(), > + "gl_FbWposYTransform"); > + > + var->num_state_slots = 1; > + var->state_slots = ralloc_array(var, nir_state_slot, 1); > + memcpy(var->state_slots[0].tokens, state->options->state_tokens, > + sizeof(var->state_slots[0].tokens)); > + > + state->transform = var; > + } > + return nir_load_var(&state->b, state->transform); > +} > + > +/* NIR equiv of TGSI CMP instruction: */ > +static nir_ssa_def * > +nir_cmp(nir_builder *b, nir_ssa_def *src0, nir_ssa_def *src1, nir_ssa_def *src2) > +{ > + return nir_bcsel(b, nir_flt(b, src0, nir_imm_float(b, 0.0)), src1, src2); > +} > + > +/* see emit_wpos_adjustment() in st_mesa_to_tgsi.c */ > +static void > +emit_wpos_adjustment(lower_wpos_ytransform_state *state, > + nir_intrinsic_instr *intr, > + bool invert, float adjX, float adjY[2]) > +{ > + nir_builder *b = &state->b; > + nir_variable *fragcoord = intr->variables[0]->var; > + nir_ssa_def *wpostrans, *wpos_temp, *wpos_temp_y, *wpos_input; > + > + assert(intr->dest.is_ssa); > + > + b->cursor = nir_before_instr(&intr->instr); > + > + wpostrans = get_transform(state); > + wpos_input = nir_load_var(b, fragcoord); > + > + /* First, apply the coordinate shift: */ > + if (adjX || adjY[0] || adjY[1]) { > + if (adjY[0] != adjY[1]) { > + /* Adjust the y coordinate by adjY[1] or adjY[0] respectively > + * depending on whether inversion is actually going to be applied > + * or not, which is determined by testing against the inversion > + * state variable used below, which will be either +1 or -1. > + */ > + nir_ssa_def *adj_temp; > + > + adj_temp = nir_cmp(b, > + nir_channel(b, wpostrans, invert ? 2 : 0), > + nir_imm_vec4(b, adjX, adjY[0], 0.0f, 0.0f), > + nir_imm_vec4(b, adjX, adjY[1], 0.0f, 0.0f)); > + > + wpos_temp = nir_fadd(b, wpos_input, adj_temp); > + } else { > + wpos_temp = nir_fadd(b, > + wpos_input, > + nir_imm_vec4(b, adjX, adjY[0], 0.0f, 0.0f)); > + } > + wpos_input = wpos_temp; > + } else { > + /* MOV wpos_temp, input[wpos] > + */ > + wpos_temp = wpos_input; > + } > + > + /* Now the conditional y flip: STATE_FB_WPOS_Y_TRANSFORM.xy/zw will be > + * inversion/identity, or the other way around if we're drawing to an FBO. > + */ > + if (invert) { > + /* MAD wpos_temp.y, wpos_input, wpostrans.xxxx, wpostrans.yyyy > + */ > + wpos_temp_y = nir_ffma(b, > + nir_channel(b, wpos_temp, 1), > + nir_channel(b, wpostrans, 0), > + nir_channel(b, wpostrans, 1)); > + } else { > + /* MAD wpos_temp.y, wpos_input, wpostrans.zzzz, wpostrans.wwww > + */ > + wpos_temp_y = nir_ffma(b, > + nir_channel(b, wpos_temp, 1), > + nir_channel(b, wpostrans, 2), > + nir_channel(b, wpostrans, 3)); > + } > + > + wpos_temp = nir_vec4(b, > + nir_channel(b, wpos_temp, 0), > + wpos_temp_y, > + nir_channel(b, wpos_temp, 2), > + nir_channel(b, wpos_temp, 3)); > + > + nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(wpos_temp)); > +} > + > +static void > +lower_fragcoord(lower_wpos_ytransform_state *state, nir_intrinsic_instr *intr) > +{ > + const nir_lower_wpos_ytransform_options *options = state->options; > + nir_variable *fragcoord = intr->variables[0]->var; > + float adjX = 0.0f; > + float adjY[2] = { 0.0f, 0.0f }; > + bool invert = false; > + > + /* Based on logic in emit_wpos(): > + * > + * Query the pixel center conventions supported by the pipe driver and set > + * adjX, adjY to help out if it cannot handle the requested one internally. > + * > + * The bias of the y-coordinate depends on whether y-inversion takes place > + * (adjY[1]) or not (adjY[0]), which is in turn dependent on whether we are > + * drawing to an FBO (causes additional inversion), and whether the the pipe > + * driver origin and the requested origin differ (the latter condition is > + * stored in the 'invert' variable). > + * > + * For height = 100 (i = integer, h = half-integer, l = lower, u = upper): > + * > + * center shift only: > + * i -> h: +0.5 > + * h -> i: -0.5 > + * > + * inversion only: > + * l,i -> u,i: ( 0.0 + 1.0) * -1 + 100 = 99 > + * l,h -> u,h: ( 0.5 + 0.0) * -1 + 100 = 99.5 > + * u,i -> l,i: (99.0 + 1.0) * -1 + 100 = 0 > + * u,h -> l,h: (99.5 + 0.0) * -1 + 100 = 0.5 > + * > + * inversion and center shift: > + * l,i -> u,h: ( 0.0 + 0.5) * -1 + 100 = 99.5 > + * l,h -> u,i: ( 0.5 + 0.5) * -1 + 100 = 99 > + * u,i -> l,h: (99.0 + 0.5) * -1 + 100 = 0.5 > + * u,h -> l,i: (99.5 + 0.5) * -1 + 100 = 0 > + */ > + > + if (fragcoord->data.origin_upper_left) { > + /* Fragment shader wants origin in upper-left */ > + if (options->fs_coord_origin_upper_left) { > + /* the driver supports upper-left origin */ > + } else if (options->fs_coord_origin_lower_left) { > + /* the driver supports lower-left origin, need to invert Y */ > + invert = true; > + } else { > + unreachable("invalid options"); > + } > + } else { > + /* Fragment shader wants origin in lower-left */ > + if (options->fs_coord_origin_lower_left) { > + /* the driver supports lower-left origin */ > + } else if (options->fs_coord_origin_upper_left) { > + /* the driver supports upper-left origin, need to invert Y */ > + invert = true; > + } else { > + unreachable("invalid options"); > + } > + } > + > + if (fragcoord->data.pixel_center_integer) { > + /* Fragment shader wants pixel center integer */ > + if (options->fs_coord_pixel_center_integer) { > + /* the driver supports pixel center integer */ > + adjY[1] = 1.0f; > + } else if (options->fs_coord_pixel_center_half_integer) { > + /* the driver supports pixel center half integer, need to bias X,Y */ > + adjX = -0.5f; > + adjY[0] = -0.5f; > + adjY[1] = 0.5f; > + } else { > + unreachable("invalid options"); > + } > + } else { > + /* Fragment shader wants pixel center half integer */ > + if (options->fs_coord_pixel_center_half_integer) { > + /* the driver supports pixel center half integer */ > + } else if (options->fs_coord_pixel_center_integer) { > + /* the driver supports pixel center integer, need to bias X,Y */ > + adjX = adjY[0] = adjY[1] = 0.5f; > + } else { > + unreachable("invalid options"); > + } > + } > + > + emit_wpos_adjustment(state, intr, invert, adjX, adjY); > +} > + > +/* turns 'fddy(p)' into 'fddy(fmul(p, transform.x))' */ > +static void > +lower_fddy(lower_wpos_ytransform_state *state, nir_alu_instr *fddy) > +{ > + nir_builder *b = &state->b; > + nir_ssa_def *p, *pt, *trans; > + > + b->cursor = nir_before_instr(&fddy->instr); > + > + p = nir_ssa_for_alu_src(b, fddy, 0); > + trans = get_transform(state); > + pt = nir_fmul(b, p, nir_channel(b, trans, 0)); > + > + nir_instr_rewrite_src(&fddy->instr, > + &fddy->src[0].src, > + nir_src_for_ssa(pt)); > +} > + > +static bool > +lower_wpos_ytransform_block(lower_wpos_ytransform_state *state, nir_block *block) > +{ > + nir_foreach_instr_safe(instr, block) { > + if (instr->type == nir_instr_type_intrinsic) { > + nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); > + if (intr->intrinsic == nir_intrinsic_load_var) { > + nir_deref_var *dvar = intr->variables[0]; > + nir_variable *var = dvar->var; > + > + if (strcmp(var->name, "gl_FragCoord") == 0) {
How about if (var->data.location == VARYING_SLOT_POS) as it's cheaper than strcmp()? > + /* gl_FragCoord should not have array/struct deref's: */ > + assert(dvar->deref.child == NULL); > + lower_fragcoord(state, intr); > + } > + } > + } else if (instr->type == nir_instr_type_alu) { > + nir_alu_instr *alu = nir_instr_as_alu(instr); > + if (alu->op == nir_op_fddy) > + lower_fddy(state, alu); > + } > + } > + > + return true; How about making this a void function now that we've switched to the new style nir_foreach_block? I'll try and review in more detail later when I get the chance - I'd really like to use this in i965 as well... > +} > + > +static void > +lower_wpos_ytransform_impl(lower_wpos_ytransform_state *state, nir_function_impl *impl) > +{ > + nir_builder_init(&state->b, impl); > + > + nir_foreach_block(block, impl) { > + lower_wpos_ytransform_block(state, block); > + } > + nir_metadata_preserve(impl, nir_metadata_block_index | > + nir_metadata_dominance); > +} > + > +bool > +nir_lower_wpos_ytransform(nir_shader *shader, > + const nir_lower_wpos_ytransform_options *options) > +{ > + lower_wpos_ytransform_state state = { > + .options = options, > + .shader = shader, > + }; > + > + assert(shader->stage == MESA_SHADER_FRAGMENT); > + > + nir_foreach_function(function, shader) { > + if (function->impl) > + lower_wpos_ytransform_impl(&state, function->impl); > + } > + > + return state.transform != NULL; > +} >
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