From: "Juan A. Suarez Romero" <jasua...@igalia.com> Input attributes can require 2 vec4 or 1 vec4 depending on whether they are double-precision or not. --- src/mesa/drivers/dri/i965/brw_fs.cpp | 13 +++++++++++++ src/mesa/drivers/dri/i965/brw_nir.c | 3 ++- src/mesa/drivers/dri/i965/brw_shader.h | 1 + 3 files changed, 16 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 5e20ef9..4b8835d 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -645,6 +645,19 @@ type_size_vec4_times_4(const struct glsl_type *type) return 4 * type_size_vec4(type); } +/* Attribute arrays are loaded as one vec4 per element (or matrix column), + * except for double-precision types, which are loaded as one dvec4. + */ +extern "C" int +type_size_vs_input(const struct glsl_type *type) +{ + if (type->is_double()) { + return type_size_vec4(type) / 2; + } else { + return type_size_vec4(type); + } +} + /** * Create a MOV to read the timestamp register. * diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c index 1d14437..8b7cd8e 100644 --- a/src/mesa/drivers/dri/i965/brw_nir.c +++ b/src/mesa/drivers/dri/i965/brw_nir.c @@ -23,6 +23,7 @@ #include "brw_nir.h" #include "brw_shader.h" +#include "compiler/glsl_types.h" #include "compiler/nir/glsl_to_nir.h" #include "compiler/nir/nir_builder.h" #include "program/prog_to_nir.h" @@ -220,7 +221,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir, * loaded as one vec4 or dvec4 per element (or matrix column), depending on * whether it is a double-precision type or not. */ - nir_lower_io(nir, nir_var_shader_in, type_size_vec4); + nir_lower_io(nir, nir_var_shader_in, type_size_vs_input); /* This pass needs actual constants */ nir_opt_constant_folding(nir); diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h index f6f6167..8af058b 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.h +++ b/src/mesa/drivers/dri/i965/brw_shader.h @@ -292,6 +292,7 @@ struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint typ int type_size_scalar(const struct glsl_type *type); int type_size_vec4(const struct glsl_type *type); int type_size_vec4_times_4(const struct glsl_type *type); +int type_size_vs_input(const struct glsl_type *type); unsigned tesslevel_outer_components(GLenum tes_primitive_mode); unsigned tesslevel_inner_components(GLenum tes_primitive_mode); -- 2.5.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev