On 2016-03-25 14:02, Ilia Mirkin wrote:
On Thu, Mar 24, 2016 at 8:11 PM, Edward O'Callaghan
<eocallag...@alterapraxis.com> wrote:
Using PIPE_FORMAT_NONE to indicate what MSAA modes are supported
with a framebuffer using no attachment.
Signed-off-by: Edward O'Callaghan <eocallag...@alterapraxis.com>
---
src/mesa/state_tracker/st_atom_framebuffer.c | 51
++++++++++++++++++++++++++++
1 file changed, 51 insertions(+)
diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c
b/src/mesa/state_tracker/st_atom_framebuffer.c
index ae883a2..07854ca 100644
--- a/src/mesa/state_tracker/st_atom_framebuffer.c
+++ b/src/mesa/state_tracker/st_atom_framebuffer.c
@@ -64,6 +64,44 @@ update_framebuffer_size(struct
pipe_framebuffer_state *framebuffer,
framebuffer->height = MIN2(framebuffer->height, surface->height);
}
+/**
+ * Round up the requested multisample count to the next supported
sample size.
+ */
+static unsigned
+framebuffer_quantize_num_samples(struct pipe_screen *screen, unsigned
num_samples)
+{
+ int quantized_samples = 0;
+ bool msaa_mode_supported;
+
+ if (!num_samples)
+ return 0;
+
+ assert(screen);
+
+ /* Assumes the highest supported MSAA is x32 on any hardware */
+ for (unsigned msaa_mode = 32; msaa_mode >= 1; msaa_mode =
msaa_mode/2) {
This should probably start at MaxFramebufferSamples right? Also
msaa_mode >= num_samples? [then you can get rid of the if below]
I did it in this manner because I don't trust all C compilers to warn
sufficiently
on `num_samples' overflows turning this into a infinite loop even though
it is a
unsigned type. The micro-optimization serves no purpose because the
optimizer will
trivially reduce the loop down, not that it has that many iterations any
way. The
loop as-is is both well bounded and deterministic, nice qualities to
have.
"Premature optimization is the root of all evil" ~ Donald Knuth's.
And lastly I don't know if it's a valid assumption that we can always
just divide by 2. That said, I don't know of any hw that actually
supports non-power-of-two MSAA levels, so perhaps it's OK.
You are way over engineering here; it is a totally reasonable assumption
and if such
hardware does exist which we would support (I can`t see any in the tree
currently as
far as I am aware) then they can provide follow up fixes.
+ assert(!(msaa_mode > 32 || msaa_mode == 0)); /* be safe from
int overflows */
+ if (msaa_mode >= num_samples) {
+ /**
+ * For ARB_framebuffer_no_attachment, A format of
+ * PIPE_FORMAT_NONE implies what number of samples is
+ * supported for a framebuffer with no attachment. Thus the
+ * drivers callback must be adjusted for this.
+ */
+ msaa_mode_supported = screen->is_format_supported(screen,
+ PIPE_FORMAT_NONE,
PIPE_TEXTURE_2D,
+ msaa_mode,
PIPE_BIND_RENDER_TARGET);
+ /**
+ * Check if the MSAA mode that is higher than the requested
+ * num_samples is supported, and if so returning it.
+ */
+ if (msaa_mode_supported)
+ quantized_samples = msaa_mode;
+ }
+ }
+
+ return quantized_samples;
+}
/**
* Update framebuffer state (color, depth, stencil, etc. buffers)
@@ -72,6 +110,8 @@ static void
update_framebuffer_state( struct st_context *st )
{
struct pipe_framebuffer_state *framebuffer =
&st->state.framebuffer;
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
struct gl_framebuffer *fb = st->ctx->DrawBuffer;
struct st_renderbuffer *strb;
GLuint i;
@@ -82,6 +122,17 @@ update_framebuffer_state( struct st_context *st )
framebuffer->width = UINT_MAX;
framebuffer->height = UINT_MAX;
+ /**
+ * Quantize the derived default number of samples:
+ *
+ * A query to the driver of supported MSAA values the
+ * hardware supports is done as to legalize the number
+ * of application requested samples, NumSamples.
+ * See commit eb9cf3c for more information.
+ */
+ fb->DefaultGeometry._NumSamples =
+ framebuffer_quantize_num_samples(screen,
fb->DefaultGeometry.NumSamples);
+
/*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
/* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
--
2.5.5
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