On Tuesday, March 1, 2016 3:22:03 PM PST Samuel Iglesias Gonsálvez wrote: > Don't use hardcoded ones because the driver can set different ones. > > Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com> > --- > src/mesa/main/fbobject.c | 6 ++++-- > 1 file changed, 4 insertions(+), 2 deletions(-) > > diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c > index 621f84f..351023e 100644 > --- a/src/mesa/main/fbobject.c > +++ b/src/mesa/main/fbobject.c > @@ -4161,7 +4161,8 @@ _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments, > */ > invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments, > 0, 0, > - MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT, > + ctx->Const.MaxViewportWidth, > + ctx->Const.MaxViewportHeight, > "glInvalidateFramebuffer"); > } > > @@ -4201,7 +4202,8 @@ _mesa_InvalidateNamedFramebufferData(GLuint framebuffer, > */ > invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments, > 0, 0, > - MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT, > + ctx->Const.MaxViewportWidth, > + ctx->Const.MaxViewportHeight, > "glInvalidateNamedFramebufferData"); > } > >
All three are: Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> Thanks Sam!
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