On Mon, Feb 29, 2016 at 04:33:42PM -0800, Kenneth Graunke wrote: > On Friday, February 26, 2016 8:37:33 AM PST Samuel Iglesias Gonsálvez wrote: > > From ARB_viewport_array spec: > > > > " * On GL3-capable hardware the VIEWPORT_BOUNDS_RANGE should be at least > > [-16384, 16383]. > > * On GL4-capable hardware the VIEWPORT_BOUNDS_RANGE should be at least > > [-32768, 32767]." > > > > Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com> > > --- > > src/mesa/drivers/dri/i965/brw_context.c | 13 +++++++++---- > > 1 file changed, 9 insertions(+), 4 deletions(-) > > > > diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/ > i965/brw_context.c > > index 31b6b2a..1569992 100644 > > --- a/src/mesa/drivers/dri/i965/brw_context.c > > +++ b/src/mesa/drivers/dri/i965/brw_context.c > > @@ -687,10 +687,15 @@ brw_initialize_context_constants(struct brw_context > *brw) > > ctx->Const.MaxViewports = GEN6_NUM_VIEWPORTS; > > ctx->Const.ViewportSubpixelBits = 0; > > > > - /* Cast to float before negating because MaxViewportWidth is > unsigned. > > - */ > > - ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth; > > - ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth; > > + if (brw->intelScreen->driScrnPriv->max_gl_core_version >= 40) { > > + ctx->Const.ViewportBounds.Min = -32768; > > + ctx->Const.ViewportBounds.Max = 32767; > > + } else { > > + /* Cast to float before negating because MaxViewportWidth is > unsigned. > > + */ > > + ctx->Const.ViewportBounds.Min = -(float)ctx- > >Const.MaxViewportWidth; > > + ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth; > > + } > > } > > > > /* ARB_gpu_shader5 */ > > > > Shouldn't we just support a 32k x 32k viewport? In other words, change > MaxViewportWidth/MaxViewportHeight? >
Good question. I looked for the HW limitations for Viewport's width and heigh but I couldn't find the reference in the PRMs, just that it is a 32 bits float. I ran piglit with 32k x 32k viewport in ILK and BDW and there is no regressions. But as I didn't know if piglit is testing it correctly, I prefered to keep it unchanged. Nevertheless, I am open to do this change. If you agree, I will write a patch that sets MaxViewportWidth and MaxViewportHeight to 32k. Sam
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