On 29/02/16 20:48, Jason Ekstrand wrote:
On Fri, Feb 26, 2016 at 2:18 AM, Olivier Galibert <galib...@pobox.com <mailto:galib...@pobox.com>> wrote:

    Ok, I can tell you that 3DSTATE_DEPTH_BUFFER and
    3DSTATE_STENCIL_BUFFER seem perfectly correct (assuming the gem
    address-patching-in works for the depth buffer address). I'll see if
    I can find a past version that works.


FYI, this hang has been fixed now and most of the demos work more-or-less.
--Jason

Just tried the vkcube with hsw and there is definitely an improvements (the machine does not hard hang anymore) but vkcube now segfaults:

#0 0x00007ffff5210f23 in anv_descriptor_set_create () from /usr/lib/libvulkan_intel.so #1 0x00007ffff521121d in anv_AllocateDescriptorSets () from /usr/lib/libvulkan_intel.so
#2  0x00000000004063b0 in ?? ()
#3  0x00000000004035df in ?? ()
#4  0x0000000000404986 in ?? ()
#5  0x000000000040589f in ?? ()
#6  0x00007ffff6aa9710 in __libc_start_main () from /usr/lib/libc.so.6
#7  0x0000000000402e69 in ?? ()

Is it supposed to?

I will have a look at it tonight.

Martin
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