On Mon, Feb 22, 2016 at 9:40 PM, Francisco Jerez <curroje...@riseup.net> wrote:
> ---
>  docs/GL3.txt | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 76f40e4..d2b5cc6 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -249,7 +249,7 @@ GLES3.2, GLSL ES 3.2
>    GL_OES_primitive_bounding box                        not started
>    GL_OES_sample_shading                                not started (based on 
> parts of GL_ARB_sample_shading, which is done for some drivers)
>    GL_OES_sample_variables                              not started (based on 
> parts of GL_ARB_sample_shading, which is done for some drivers)
> -  GL_OES_shader_image_atomic                           not started (based on 
> parts of GL_ARB_shader_image_load_store, which is done for some drivers)
> +  GL_OES_shader_image_atomic                           done (all drivers 
> that support GL_ARB_shader_image_load_store)

I think normally we use DONE rather than "done". Also perhaps add to
relnotes/11.3.txt?

Otherwise, this series is:

Reviewed-by: Ilia Mirkin <imir...@alum.mit.edu>

with optional comments on patches 3 and 4. Thanks!

>    GL_OES_shader_io_blocks                              not started (based on 
> parts of GLSL 1.50, which is done)
>    GL_OES_shader_multisample_interpolation              not started (based on 
> parts of GL_ARB_gpu_shader5, which is done)
>    GL_OES_tessellation_shader                           not started (based on 
> GL_ARB_tessellation_shader, which is done for some drivers)
> --
> 2.7.0
>
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